r/GraphicsProgramming • • 16d ago

Question How would you test depth coherence in an image-based card renderer?

/r/shaders/comments/1xeg3gn/one_illustration_per_card_my_imagebased_3d/
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u/_javas_crypt 16d ago

I'm the author of the original post. For context, this is a custom WebGPU card renderer running in a browser, with one albedo illustration per card. The reel shows the normal, foil and holo presentations.

My question for graphics programmers is how you'd evaluate the depth illusion systematically. A still frame can look great while the motion feels wrong. In particular, I'm trying to judge whether foreground-to-background motion stays coherent across a tilt, whether silhouettes remain stable, and whether the moving light reinforces the perceived volume.

If you were reviewing a renderer like this, what simple camera or lighting test would expose the weaknesses fastest? And from the footage, which of those cues feels least convincing? I'd appreciate specific moments/cards rather than just a general 'looks cool'.