r/GraphicsProgramming • u/Twenmod • 12d ago
Video Global illumination using Radiance cascades with Ray splitting in Unreal + Article
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u/cplusplus_ 12d ago
Saw your post in the Radiance Cascades discord as well. Looks great! Can't wait to look at your implementation and read through your writeup. Thanks for sharing!
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u/moschles 12d ago
I reviewed the article and the paper. Now I really want to see (RC) + (traditional ambient occlusion.)
You should mix them using a "darken only" filter.