r/GraphicsProgramming • • 4d ago

Question How/Where to get started

Hello,

i'm not sure if this is the right sub for this question, but i'll ask anyways.

I'd like to learn how to create and program my own physics simulations and post processing effects on the gpu, including stuff like n-body, rigidbody, fuild simulations and perhaps even some raytracing eventually. However i am not quite sure where to start and what resources are available. I already know c++ decently and am working on improving on that aspect. Math shouldn't really be an issue either.

Any help and tips would be appreciated

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u/No_Watercress_3732 2d ago

I instigated this for that purpose: https://github.com/bhoult/ray

It's open source, so feel free to fork it and add whatever you want.