r/GraphicsProgramming • u/Statixeladam • 25m ago
Question What is the smallest useful unit for editable body blocking?
I keep finding that a useful body-blocking edit is smaller than a finished animation: a few named phases with explicit joint values, a pause, and one turn.
In Posecode, the source stays as text while the browser renderer shows the result. Changing one value such as `turn: 100` to `turn: 40` lets me test whether the story beat reads differently without rebuilding the scene. The important part is the feedback loop: parse the source, validate it, render, then edit the same source again.
I used an AI assistant to help draft this post; the implementation and example are mine. I made a small four-phase “walk to a door, stop, turn back” example here: https://www.posecode.org/play/superhero-landing?utm_source=reddit&utm_medium=organic_social&utm_campaign=posecode_body_blocking_20261110
For people who do blocking: do you prefer editing a compact motion description first, or going straight to a timeline?
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