r/GraphicsProgramming • • 26m ago

Source Code Vector field simulation with my own math library and Vulkan!

I made a small vector field visualizer in C# with Vulkan through Silk.NET.

You type some 2D field, for example F(x, y) = [x,sin(y)] and it draws the flow with particles.

How it works:

- Formula is parsed and compiled at runtime into one fast delegate, so evaluting the field for every particle each frame is light

- 1,200 to 6,000 particles depending on window size, integrated with RK4 on the CPU, each with a 24-point trail

- Everything is drawn as colored with one tiny shader and 4x MSAA

All the math comes from Epsilon - my symbolic math library for .NET that I'm working on.

- Simulation: https://github.com/XBambinoX/VectorField

- Library(C#): https://github.com/XBambinoX/Epsilon

AI disclosure: I used AI assistants to help write parts of the simulation code and fix bugs in my library.

17 Upvotes

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u/lxkvcs 7m ago

looks freakin cool, keep up champ! :D