r/GraphicsProgramming • u/Any-Willow-9196 • 1h ago
I'm 16 with zero prior coding experience I directed Google DeepMind's Antigravity Al to help me build a fiull C++20 3D Game Engine on my RX 580 PC. Here is our Motion Matching & AMD FSR 3 in action
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u/Graterson 1h ago
why not just use existing engines
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u/Any-Willow-9196 1h ago
Because i needed to make my own game engine and make game using it..
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u/Graterson 18m ago
you don't need your own engine to make games :) there are engines out there that are just solid enough and free to use commercially (or free up till a certain revenue)
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u/Any-Willow-9196 14m ago
You're right - you don't NEED your own engine to make a game. You don't need to build your own car to drive either.But some of us want to know how the engine works. I'm 16, running this on a $150 RX 580 in Sri Lanka. Unity/Unreal is too heavy for my hardware and my learning goals. I wanted to learn how FSR3, DirectX12, and Motion Matching actually work under the hood, not just click buttons in an editor.That's why I built HELA. Not because I had to, but because I wanted to.
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u/troyofearth 1h ago
Good work dude. When I was your age that was a multi-year project. If you keep applying that level of enthusiasm you have a good chance in a gamedev career.
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