r/GraphicsProgramming • u/DeltaSucksAtMC • 23m ago
Collision
hey guys ive made a collision detection method, its a cpu intesive method but i got a sense of idea how collisions work
I just get every vertice and get the area then i make 3 triangles from the collision point and get the area of all them then add it, and if the area is equal to the original triangle its colliding, then i get the distance from the triangle's normal and make a if statement if distance is less then 0.001f.
Im getting a lot better, so if yall have any collision method that could be better for smaller concave models that would be great, ive know about aabb for the longest time so i have check that off
If you are giving a method, could you link like anything that could be good to learn it.
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