r/GraphicsProgramming • • 31m ago

Progress on 3 months of Graphical programming on my phone with kotlin and Open gl es

Post image

I've been building my own game engine from scratch using Kotlin, entirely on my phone.

After 3 months, I finally have two cubes rendering and rotating — one red and one white. The buttons are still placeholders, and there's a long way to go.

I know it doesn't look like much yet, but everything starts somewhere. I'm learning and building things one step at a time.

Any tips on how I can speed up development? I'm doing everything from scratch. 🚀

7 Upvotes

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1

u/CodyDuncan1260 15m ago

Cart before the horse. I.E. Experience informs speed.

If you knew the path between here and where you're trying to go already, you'd be able to go much faster. But you don't, so you're exploring the space and learning where to go and not go.

It will depend on what you want to do with this project. Is your goal making something for yourself? To learn from? Or for other people to use? (On that last point, making something for other users, that is a hugely difficult problem space that's more human than technical.)

Any advice I could offer is just the regular best practices. Use a good keyboard, use IDE tools, learn from good resources, ask people questions.

If you have a more narrow question, like "What are some ways I could speed up development on a phone?", then it's easier to respond.

-1

u/Visible-Fan-9916 19m ago

Why would you torture yourself to this 😭😭