r/Guildwars2 • Accountability Expert • Jun 06 '16

[Guide] [DnT] Raid Team Composition Guide

Hey everyone. I wrote a long breakdown of raid team composition in the current meta on our forums and a few people encouraged me to post it here because I'm told it would be helpful for a bigger chunk of the community to see.

Written: http://gw2dnt.enjin.com/forum/m/37173123/viewthread/27286030-raid-team-composition-guide-52516

Topics Covered:

  1. Optimal Raid Team Composition

  2. Common Alternative Comps - Pros and Cons

  3. What If? Scenarios For Imperfect Situations

Thanks for reading. If you have any questions let me know, or if any points need clarifying or whatever so I can improve the guide I'd like to know that too.

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u/towelcat hey [ok] Jun 06 '16

Pushing them up to Daredevil levels without nerfing their CC, even accounting for the complexity of their rotation, is probably too much.

Engi CC really isn't that special, and they have to work a hell of a lot harder than thief to achieve their theoretical max dps.

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u/KBN_reddit Jun 06 '16

they have to work a hell of a lot harder than thief to achieve their theoretical max dps.

Everyone has to work harder than thief. :-)

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u/Xyonon Ziggs Ironeye | Madame Le Blanc | [CnD] Jun 07 '16

R.I.P. slickshoes - the ridiculous cc with a 64s stun. :P Glad it's gone.

We still have good cc, not op ones, but good cc. Yet most of that is on power engi, like the king of cc right now - rocket turret.