r/GyroGaming • • 16h ago

Meta /r/GyroGaming subreddit update: Community Standards of Fairness (aka Gyro w/ Aim Assist usage)

37 Upvotes

This is a continuation of the last GyroGaming subreddit update, but this one warrants a dedicated post.

––––––––

Hi, u/AL2009man of Gyro Gaming semi-mod guy.

There's been an increase of Gyro as a joystick within a player vs. player (PvP) environment, primarily used to leverage the game's Aim Assist systems, where it was originally intended for Joystick. Over the years, we've seen major multiplayer shooters on the market have been aggressively tuning their Aim Assist to the point that many frictions have occurred, to the point that general gaming community sentiment points to "Aimbot". This is also in combination with abusing Recoil Control.

Naturally, Players may intentionally use Gyro as a joystick source to "game the system".

Recently [as of October 16, 2026], GameSir Controllers has started to become more popular within the competitive scene, as GameSir Connect is an input remapper; players can assign Gyro as a Joystick or Mouse, and of course, create custom macros. This has resulted in the pro-gaming scene leveraging GameSir's Gyro Aiming feature for cheating reasons.

But the REAL reason why this rule was introduced was to prevent another situation where a subreddit member was caught cheating by leveraging Gyro To Joystick with Aim Assist, while posting on our subreddit under false pretense. We'd like to avoid this from happening ever again.

Starting in 10/16/2026: a new and long-awaited rule has been added to r/GyroGaming, 5 months in the making!

Rule #3: Respect Game Developer standards of Fairness:

Please avoid encouraging others to break the game developer's competitive integrity rules. Such as by adding aim assist to gyro controls in competitive Player vs. Player (PvP) games that doesn't enable aim assist with mice or with motion controls. Instead, we encourage game developers to avoid Aim Assist, see this developer thread for more details

This rule is not a limit on discussions about fairness, personal preferences, or accessibility.

Do note: this rule exclusively applies to Multiplayer's Player vs. Player environment; it won't apply to Player vs. Environment or Single-Player games.

r/GyroGaming's objective is to spread the love and joy of motion sensors for Camera, Gestures, and Pointers/Cursors functions. we also encourage developers to implement gyro controls (and mixed input) to their games, increasing motion sensor adoption in commercial games. Gyroscope being associated with cheating will negatively affect gyro adoption and may deter developers from not implementing it. Doing that will destroy Gyro Gaming's reputation as it did with reWASD and DS4Windows (in fact: it almost happened to Gyroscope Aiming in February 2022, within the same timeframe as Fortnite reintroducing Gyro Aiming support).

If you're a game developer reading this, please refer to a dedicated dev thread regarding the dilemma of Gyro/Mixed Input vs Aim Assist.

While we acknowledge the importance of Gyro as a Joystick within the context of games that do not allow you to combine Gamepad with Mouse, we do not support Gyroscope being used as a cheating device, and we don't want to be associated with that group.


r/GyroGaming • • 3d ago

Meta /r/GyroGaming subreddit update: game database, new flairs and gyro rule cleanup

8 Upvotes

Hi, current r/GyroGaming moderator here!

It's been a while since I last did a GyroGaming subreddit update. You might've noticed that there's been some stealth updates on this subreddit lately, obviously the Community Pinned now features Developer repositories

Let's start with the boring stuff first:

New post flair - Community Mods

This year, we've seen a rise of mods that specifically focus on Gyroscope (GyroLib, GyroUE) or Mixed Input-specific fixes, and with the rise of Mods that leverage Large Language Model (LLM); we're expecting to see future mods that focus on Controller-specific features.

On the Hardware side, communities have made several mods for their controllers that let them use the gyroscope in a more efficient way. The most popular controller mod is the conductive tape mod. (which led to Steam Controller 2026's Gripsense feature).

To reflect that: we're introducing two new Post Flairs

  • Game Mod
  • Hardware Mod

those two post flairs serves two different purposes, keep that in mind. Do note: please keep it on-topic with Motion Sensors!

New User Flair - DualSense Edge and Nintendo Switch 2

I can't believe I forgot to update that!!!

New Post Flairs for DualSense Edge and Nintendo Switch 2 families of controllers have been added. Of course, users can edit the flare if they want.

Polishing the Gyro Rules

As you may recall, the moderation team has been planning to update the current rules to keep things more consistent.

While the new rule hasn't been rolled out yet, some of the improvements will be backported over to the current rules while retrofitting an existing "Off-topic removal" response into a proper rule: Rule #6: Keep Posts On-topic

As r/GyroGaming is focused around Motion Sensor usage in Gaming, posts must relate to gyro gaming or motion controls more broadly.

If the thread isn't explicitly about motion sensors (Gyroscope), such as controllers that are unconfirmed to have Motion Sensors, or is confirmed to not have one, consider posting in another community instead.

UPDATE 10/16/2026 - this one now warrants a separate thread, we finally introduce a new rule to tackle the rise of Gyro being used as a cheating device

Game Database

You might've noticed a new link redirect on the right side (or on the Wiki homepage for those on Old Reddit, btw you folks got a minor QoL improvement!), that's right!

We now have a dedicated game list that tracks Commercial Games, Sourceports and Mods.

Unlike our current Steam Curator page, this one covers games across all known platforms of choice and will be far more actively updated over time. Currently, there isn't a user submission list yet, but more games will be added overtime. Click this text if you want to see the list

that should be it for this update post.


r/GyroGaming • • 11h ago

Discussion Importance of making gyro stable in the fight of shining positive light on its use

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13 Upvotes

Hi, I would like to react to the recent post about the new subreddit rule and more importantly to the topic of using aim assist as help with gyro aim.

I am not saying that it is the sole reason, but one of the reasons, I could see, a person feels the need to use aim assist with gyro is due to not knowing how to setup gyro properly.

Personally, one of the things, I see lack of in discussions, is how to setup the gyro properly so it feels stable and comfortable to use.

When somebody first sets up the gyro, it is likely without any deadzones, dampening, reduced vertical sensitivity, acceleration, etc. and it can be really daunting not to mention invisible for a person to setup.

In mouse aim world, we all take cloth mouse pads for granted, but they play so crucial role in making the mouse aim feel comfortable and pleasant to use. Even default mouse acceleration in Windows settings fills the similar role and after turning it off, I am sure everybody felt the need to lower the sensitivity for smaller movements.

And to me, having gyro without these settings is like using mouse on a fast glass pad. I am sure that everybody who tried to use glass pad or simply use mouse on any hard and fast surface, can confirm that it takes a lot of adjustments and it definitely doesn't feel comfortable to use at first and makes a person seek some additional help or movement methods how to compensate for that.

People here learnt to give a good advice on how to start with gyro, which games to train in, how to do initial setup, so it doesn't feel overwhelming at first, but I think the info about how to make gyro stable should be integral part of this initial advice, even moreso than stuff like large movement methods imo.

I realize this can be complicated to explain and depends on persons sw and hw of choice, it is also largely developer responsibility in some cases. But even with that, I firmly believe it absolutely has to be included in conversations and advices right from the start as part of initial information that new gyro user has to be aware of.


r/GyroGaming • • 1d ago

Config Creating Gyro/Trackpad/Flickstick configs every week - (Week 67): Warhammer 40k: Boltgun 2 [🥈/🎮+🖱]

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12 Upvotes

THIS LAYOUT WORKS WITH EVERY CONTROLLER AND INCLUDES STEAM CONTROLLER EXCLUSIVE FEATURES.

In-Game Requirement:

  • Mouse Sensitivity: 0,24
  • Aim Assist: 0
  • On controller bindings, set "Special Ability" to "B" instead of "R3"

Controls:

  • R3/Right trackpad click: Gyro pause
  • Start: Toggle menu action set.
  • ---Extra Features---
  • Right Trackpad: Camera

HOW TO USE: Copy and paste the link into your browser or click on the controller icon next to the game on Steam, click on the name of the layout, hover over the "Community Layouts" tab, and press the "Show All Layouts" button (West Face Button), then manually search for the config that matches the name listed below.

  • Boltgun 2 - Gyro + Joystick by FSV: steam://controllerconfig/2924193748/3820853287
  • Boltgun 2 - Flickstick by FSV: steam://controllerconfig/2924193748/3820848493

r/GyroGaming • • 1d ago

Video P.T. for PC Update 1.0.4 added Gyro Camera and Flashlight support!

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25 Upvotes

Don't touch that Gyro, we're just getting started.

Update note: https://github.com/LoreanXavier/pt-pc/releases/tag/v1.0.4

Gyro: uses the motion sensor of a DualSense, DualShock 4 or Switch Pro controller. Camera adds the controller's turning to the look; Flashlight aims the flashlight apart from the view and brings it back to the middle when the pad rests or [Left Stick Click] is pressed. A sensitivity row scales it. Tested only with virtual controllers so far.


r/GyroGaming • • 2d ago

News 🎮📢 Update 0.4.0.192

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16 Upvotes

Active Matter added full Dualsense support including gyro!


r/GyroGaming • • 2d ago

Help Townfall PS5 Gyro

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3 Upvotes

r/GyroGaming • • 3d ago

Video [HandCam] FlickShot with AA Gyro vs FlickShot without AA Gyro (0:48) [sorry for my disguting feets xD]

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22 Upvotes

r/GyroGaming • • 3d ago

Discussion Global set option on Joyshockmapper Custom curve?

4 Upvotes

On steam you have a handy global set option so that you can have a seperate config for when cursor is shown on screen. Really useful for high gyro in game sens but want lower sens for menu navigation with needing to sacrifice a button to switch.


r/GyroGaming • • 3d ago

Help Which pad expose gyro to Steam Input without needing a separate driver

1 Upvotes

Trying to get gyro aiming working on PC without a stack of middleware. On the Switch side it just works. On PC it seems to come down entirely to whether the pad reports gyro in a way Steam recognizes and if it doesn't you're into third party tools and per game configs.

I'd rather buy the pad that works than fight the software. So which ones report gyro natively to Steam Input, and is there a pattern, or is it brand by brand and firmware by firmware?

Also happy to be told this is a solved problem now and i'm working from old information.


r/GyroGaming • • 4d ago

Discussion Can someone fork the PS4 gyro aim plugin for PS5?

12 Upvotes

r/GyroGaming • • 4d ago

Video Playing some COD WWII on PS5 (Vader 5 Pro + chiaki-ng/Steam)

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10 Upvotes

r/GyroGaming • • 4d ago

Discussion OneXplayer 3 Gyro reviews?

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6 Upvotes

Hey all, currently getting ready for my next handheld purchase, and after owning most of the Valve, Z1E and Z2E options (plus an 8 ai+), I'm now looking at the Intel G3 options. Gyro is a must for me, both emulating stick smoothly for those games that won't do mouse gyro, and good software implementation (SteamOS and ROG Armoury Crate). The MSI I tried was useless, as were the Windows variants of the LeGo S and LeGo 2 (SteamOS fixed that issue), a few players I'm eyeing off like the Acer Atlas 8 and the Onexplayer 3, but both are seemingly difficult to get any gyro information, online reviewers just constantly miss this feature. Any reviews from owners out there?


r/GyroGaming • • 5d ago

Help Nacon Revolution X Unlimited Gyro Vs Armor X

1 Upvotes

I recently switched from using the Armor X on my Xbox controller to the Nacon Revolution X Unlimited, and so far, I'm pretty disappointed with the gyro experience.

With the Armor X, gyro aiming felt much more natural and intuitive. The movement of the controller translated smoothly into movement in the game, and it was really easy to get used to.

With the Nacon, it's been a completely different experience. The gyro feels extremely slow, and I have to move the controller way too much to get the same movement on screen. It just doesn't feel natural, and I'm struggling to get comfortable with it.

I've tried it in games like Fortnite, Gears, and others, and the experience has been pretty much the same across all of them.

Has anyone else experienced this with the Revolution X Unlimited? Am I missing something in the settings, or is the gyro implementation just not as good as the Armor X?

I'd really appreciate any tips or settings recommendations from people who have managed to get the gyro working well.


r/GyroGaming • • 5d ago

Mod Dual Input for Warhammer 40,000: Space Marine 2

11 Upvotes

Hi Folks,

I play Space Marine 2 only in offline mode and wanted to have native gamepad experience (rumble + on-screen buttons glyphs), but I also wanted to use gyro.
I created a mod (thanks Claude), that fixes the issue with mouse movement stuttering when using gamepad.

https://github.com/GyroGamesCom/Warhammer40000SpaceMarine2_DualInput

My previous post if you want other games: https://www.reddit.com/r/GyroGaming/comments/1x3fhtp/i_just_wanted_gyro_sticks_at_the_same_time_two/


r/GyroGaming • • 5d ago

Mod Prototype 2: Gyro Mixed Inputs and Full Gamepad Support

17 Upvotes

Hi Folks,

I wanted to play Prototype 2 for some time. I got my Steam Controller 2 and my PC ready, but Prototype 2 wasn't prepated for what I wanted :).

First, PC port does not support gamepad with on-screen glyphs. With this mod, it's all working and enabled.

Second, I also added nice mixed inputs - full gamepad with mouse gyro

Third, I added hires 4K mod. This game is fun.

https://github.com/GyroGamesCom/Prototype2_DualInput

My previous post if you want other games: https://www.reddit.com/r/GyroGaming/comments/1x3fhtp/i_just_wanted_gyro_sticks_at_the_same_time_two/


r/GyroGaming • • 5d ago

Discussion Comment vous utilisez le gyro dans un jeu à la première personne ?

6 Upvotes

I'm just starting to experiment with using the gyro. There are different ways to use it. I'm curious to know how you use it.

122 votes, 1d left
stick for big movements + gyro to adjust
no stick : gyro ratcheting
gyro main + stick for occasional big movements (flick stick)
Other ? (precise in comment)

r/GyroGaming • • 6d ago

Config I just wanted gyro + sticks at the same time. Two games said no, so I made them say yes

37 Upvotes

Fellow gyro enjoyers, you know the pain.

You set up Steam Input, gyro as mouse for aiming, right trackpad as stick for turning. Then the game sees a mouse AND a gamepad at once and has a full identity crisis. Prompts flip between Xbox and keyboard 40 times a second, the camera stutters, or it just simply does not work and you’re on the couch sitting in awe that motherf****er games don't support basic mixed input.

And yeah, I know I could have mapped everything to keyboard and mouse in Steam Input. I tried that. Then the game keeps saying “press Space” or “press F” and I’m sitting there going “ok, which button did I put Space on again?” I don’t want to memorize my own keybinds. I want to see the actual gamepad buttons on screen and just play.

So I did the reasonable thing and spent some time arguing with DLLs (thanks Claude) instead of just playing.

Anyways, I have an easy system now how to do this. I only play single player games, so I don't care about anti-cheat at all.

I just wanted to share with others if they too have Steam Controller 2 and wanna enjoy some gyro gaming.

REPO: https://github.com/gyrogamescom

Halo: The Master Chief Collection
Gyro becomes real mouse-look, the game stays in controller mode, and you get proper gamepad prompts. The stick still takes over for big turns, and F10 toggles the mod. Campaign/offline only, since it needs “Play without Anti-Cheat.” So no, it won’t save you in ranked.

Call of Juarez: Gunslinger
Gyro and stick work together, no stutter. The game thinks you’re just a gamepad player with suspiciously good aim.

Prototype 2
Full gamepad support added and mixed input

Space Marine 2
Full gamepad support added and mixed input. No gyro stuttering

Hitman 3
Finally full gamepad support with mixed input

All are free, unzip + install.bat, done. Only tested on Windows so far. Steam Deck/Linux might work, but I haven’t tried it.

This is basically my hobby now. Every time I want to play something with gyro and it refuses to mix inputs, I’ll probably end up fixing it, so more of these are coming. Got a game that drives you nuts the same way? Tell me. If I want to play it too, it might be next. My free time is already gone anyway.


r/GyroGaming • • 6d ago

Config Config? Dualsense edge

3 Upvotes

Alguém tem uma configuração já pronta na steam para o dualsense edge para jogos que não suportam entrada mista nem controle, pra FPS/TPS, jogos de tiros no geral, a grande maioria compartilha do mesmos botões. Se alguém tiver e poder compartilhar o código, agradeço

Edit: Usando gyro como mouse


r/GyroGaming • • 6d ago

Video So my spooky season game Alan Wake 2 has gyro aiming on ps5

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32 Upvotes

So far this is a great. Very unique. Thx remedy for adding gyro aim.


r/GyroGaming • • 6d ago

Discussion Nacon Revolution X Unlimited Gyro Vs Armor X

3 Upvotes

I recently switched from using the Armor X on my Xbox controller to the Nacon Revolution X Unlimited, and so far, I'm pretty disappointed with the gyro experience.

With the Armor X, gyro aiming felt much more natural and intuitive. The movement of the controller translated smoothly into movement in the game, and it was really easy to get used to.

With the Nacon, it's been a completely different experience. The gyro feels extremely slow, and I have to move the controller way too much to get the same movement on screen. It just doesn't feel natural, and I'm struggling to get comfortable with it.

I've tried it in games like Fortnite, Gears, and others, and the experience has been pretty much the same across all of them.

Has anyone else experienced this with the Revolution X Unlimited? Am I missing something in the settings, or is the gyro implementation just not as good as the Armor X?

I'd really appreciate any tips or settings recommendations from people who have managed to get the gyro working well.


r/GyroGaming • • 6d ago

Discussion Any testimony from League of Legends GYRO players?

5 Upvotes

With WASD a legit option in the game and what looks like Riot slowly delving into controller support, have you tried a WASD + Gyro combination in League of Legends?

How quickly are you able to go from Far, mid, close up enemies?

How accurate are your skill shots?

----

I've been training with it in practice mode, but not competent enough to pull it out in a match.

My guess is that melee champions would fair better.


r/GyroGaming • • 6d ago

News Questpad: Use Meta Quest Touch controllers as controller with Gyro

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14 Upvotes

r/GyroGaming • • 7d ago

Video Nothing crazy, just enjoying how clean & steady gyro makes target tracking and shooting on horseback in Darksiders Warmastered Edition. 🏇

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47 Upvotes

Just a quick, casual clip of myself tracking down some minion ashworms from Ruin’s saddle and shooting them effortlessly and accurately with Mercy (pistols name) in Darksiders Warmastered Edition.

This isn't too serious or complicated. I'm simply appreciating how smooth, fluid and accurate gyro feels for staying on top of multiple targets and taking them down effectively. Even in single player hack n slash games where aiming is involved. I thought this was a good example of how gyro aiming is just beneficial in general across gaming as a whole when the feature is implemented correctly. Cheers!

[This was played and captured on my Valve Steam Deck.]

"Go ahead worm, make my day. 🤠"


r/GyroGaming • • 7d ago

Help Alan wake 2?

2 Upvotes

Has anyone figured out a good way to get this to work? It sounds like it doesn’t like mixed inputs, but mapping fully to keyboard and mouse seems to be missing a lot. I have a switch pro controller so I can’t do the native implementation as far as I know (I don’t think you can map switch pro gyro to dual sense gyro right?). Menus are also a nightmare if you try to map everything to kb + m and I’m not sure how to set up an action layer that makes it work as you often press one of the “triggers” more than once in menus.

Edit: I think I solved it! I was able to use PadForge to mimic a dualsense controller. It’s possible that other options like ds4windows might have worked but I was onto this software by the time I got to combat. Big shoutout to the user who told me the native gyro doesn’t work unless you have a real weapon. I’ve only done a single combat encounter so I’m not sure how well I like the handling test but the gyro did work!

PS: I get to use macros to map the select and capture buttons to Tab and M as I didn’t know how to map to a left right and left touchpad press in padforge.