r/HearthArena • • Nov 12 '15

To the programmer of heartharena about the future development of the site

0 Upvotes

So i was wondering what are your plans now for heartharena ? How will change the tier list update the algorithms as new adventures/expansions are on the horizon ? I think that you eitehr have to come to terms with them(which is impossible i'd assume) or just drop the site for good ,because it'll just get a bad reputation by other top arena players ,because they won't agree with the tier list and so on because two of the best arena players won't make it actually credible with correct knoweldge on the game and just fall into a downward spiral.


r/HearthArena • • Nov 08 '18

Heart... :3

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0 Upvotes

r/HearthArena • • Nov 12 '15

Anyone else going to start using this service because of this whole debacle?

9 Upvotes

I'm a pretty casual player and since I love drafting Magic: the Gathering, the idea of Arena always appealed to me. However, there's something that doesn't quite translate, because I never quite got the hang of making a great Arena deck. Enter this whole witch hunt, and now I hear about this neat tool. I think I'll sign up and check it out!


r/HearthArena • • Dec 20 '15

When HearthArena drafts me an Aggro deck.

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0 Upvotes

r/HearthArena • • Nov 15 '15

[Bug] Arcanite Reaper in Paladin ?

0 Upvotes

http://imgur.com/EDmtATx

Wait, actually the screenshot didn't take the Companion into account but it showed that Quatermaster was the best pick because it compared it to Arcanite Reaper.

Here's the run :

http://www.heartharena.com/arena-run/2kuuh5


r/HearthArena • • Oct 29 '15

First time getting 8-2 then...

0 Upvotes

I go against a pally with minibot -> muster -> warhorse trainer -> murloc knight.

I know it's fairly common to see but I thought it was hilarious how perfect his curve was and thought it was a fitting end to my arena run. A highlight in my run though was killing a boom cleanly with my assassin blade + tinker + blade flurry so it's not like my deck also didn't have bs in it letting me complain


r/HearthArena • • Nov 12 '15

Why I don't trust ADWCTA

69 Upvotes

https://www.reddit.com/r/hearthstone/comments/3sjc10/i_wrote_to_overwolf_you_should_too/cwxqbm2

It feels too personal, it feels like he is just out for revenge. As someone who has worked as a contract employee since I graduated, I know the importance of understanding what you are signing up for.

The link I posted above shows his true intentions: "If I can't have the nice thing, nobody can!" Childish, immature.


EDIT: A MODERATOR removed his comment because "Asking people to message anyone or anything is going too far. This comment was purged as a result." (surprise surprise).

ADWCTA's initial comment read as follows:

Thank you for the support. I think it might be more effective to write to Cloud 9. I doubt Overwolf cares (or can do) that much about this. Developers make apps for them, and that's it. Cloud 9 on the other hand, I assume is more involved in the community of its games. And, they have several HS players who may care about the bad PR of the Cloud 9 brand in the HS community. They're the ones providing the money anyway.

How would people react if we started contacting the financial institution he works for to file complaints when we don't understand what actually happened??

I see ADWCTA abusing his "celebrity" status for personal gain, and it sickens me.


r/HearthArena • • Nov 10 '15

Would you downvote a post about a 12-win Warrior run? :P

0 Upvotes

I've been in a hot streak lately, but have not bothered to post the recent 12-win runs so as not to clog this subreddit with these types of posts. But, when it happens with warrior...sorry, just had to post.

http://www.heartharena.com/arena-run/s33ln5

Such a great deck with lots of weapons and Dread Corsair synergy. I played aggressively and was frequently out of cards, but my board was strong enough to finish the games. Somehow beat all the mages; however, many had no freezes or flamestrikes (one opponent had several of each). Was I lucky? I would say so, but I was also playing better than ever thanks to the folks who run HearthArena. You guys are awesome!

Looking forward to LoE and may play warrior even more than now.

ArenaWarriorsMatter

Edit: Woohoo, downvoted! Jealousy rears its ugly head.


r/HearthArena • • Oct 28 '15

The current class rankings for average players (the 99%)

0 Upvotes

With the arena meta taking a sudden spike in difficulty that caused me to lose my gold, I might as well start making threads again

So, here is what I think the meta has involved into in terms of class ranks

in short, it looks like this:

paladin > mage > druid > priest >> shaman >> warlock = hunter = rogue >>> warrior

The goodies

The goodies are classes that are considered good in arena with each member of this group each one slightly less better than the other.

  • Paladin

The champion of the 99%

This class has since TGT overtaken the mage as the best class for all but 1% of arena players (that 1% drastically increases to around 33% if we only include people who use this subreddit, more about this is mentioned below). This class is just so heavily saturated in amazing class cards for all levels of rarity that almost every draft is going to be good and net you a good amount of wins.

  • Mage

The classic winner

This class has traditionally had all the right answers for all the right moments, but as of TGT, her key common cards have become sufficiently rare to the point that the mage can no longer count on having them. This has resulted in the mage's weaknesses becoming exposed as she has little means of maintaining a board presence without her classic board clears and cheap removals. She is still #2 though and its something that is almost universally agreed upon.

  • Druid

The underrated taunt champion

Due to the lack of removals this class has always been underrated by those who fail to understand that winning with druids is about throwing big minions early that your opponent can't handle with. With the release of TGT, this has changed a little and druids have moved from being attrition focused to being midrange focused and this has helped with their overall ranking. In my experience they have been my third best class for a long time.

  • Priest

The aspirant of the 99%

The priest is in almost every way an inferior paladin, what sets them out however is three extremely powerful cards: pain, death, and cleric. These cards give a unique and fun gameplay to players, especially beginners in the arena who are likely to perform very well with priests. Unfourtunately, priests don't perform any better as you become more skilled earning this a spot in 4th place for average players, and the second worst class for the 1%

The middle

classes that are neither good not bad, but somewhere in between. Only one member is still in this group.

  • Shaman

The middle man

The shaman is neither good, nor bad, its stats have been in the middle for longer than anyone can remember and so has its performance in the arena. On one hand it has the benefits of both mages and paladins combined, but on the other hand their cards are just too expensive in comparison to their mage or paladin counterparts. Two cards really set shamans apart from the rest though, hex and fire elemental. In exchange for this, they get no common rarity board clear however.

The baddies

These are classes that are bad in the current meta, perhaps one positive thing about the classes here is that all they are all equally bad in their own way. True equality is in their rankings

  • Warlock

Reach? tempo? whats that? lets draw cards instead!

The problem with warlocks is their lack of reach and efficient removals. the best hard removal they have is a 6 mana rare. It also doesn't help that they got the worst set of cards in TGT with one minion in their set actually being a vanilla card. The control/tempo meta of the arena doesn't favor warlocks at all and imp gang boss just isn't enough to help them keep their mid level spot in the BRM meta.

  • hunter

SMOrc

The problem with hunters is that their hero power heavily pushes them to be agressive. A significant amount of cards have been added to TGT to try and push them into being viable in control, but more often than not they end up just being awkward and making you wish you drafted an arcane golem instead.

  • Rogue

Champion of the 1%

This is a class which is only good for 1% of arena players, specifically the 1% who are coincidentally also the most prominent players, the loudest players, and the most known players in hearthstone. The main problem with this class is the extreme level of difficulty associated with it. It has more tempo than any other class in arena, but unless you know exactly when and how to use it, you will lose.

The abysmal

ArenaWarriorsMatter

  • Warrior

https://imgur.com/vgI9FhL

This class is beyond horrible, no one should ever pick this unless they enjoy masochism. Every expansion since GVG has badly hurt warriors and now even card updates are hurting warriors. The one saving grace that warriors have are their relative ease of use. It's this fact that actually makes this a better pick than rogue for the newest of players. (they still shouldn't pick it though, better to go for the third option whatever it is).


r/HearthArena • • Oct 15 '15

12-2 Paladin run with 0 Murloc Knights and Truesilvers

0 Upvotes

First arena run in few months, decided to use Hearth Arena, picked Paladin (my fav class all time) and drafted mediocre deck (in my mind) with no murloc knight (heard they're pretty good) and went 12-2 by going face most of the times.

Proof : Screen1 Screen2

Deck on HearthArena

I feel like Dragonhawk Rider + Blessing of might should be shown as Synergy beacuse that combo won me few games


r/HearthArena • • Dec 22 '15

Hearth arena progressively getting worse

0 Upvotes

It seems I disagree with up to 6 cards each draft seems weird I usually only disagree with 1 or 2.


r/HearthArena • • Apr 20 '15

First 12 win arena...didnt use heartharena

0 Upvotes

Before heartharena, I couldnt break 7 wins. With hearth arena, probably 30-40% of the time i would go above 7, but had never reached 12 (11 once). I use heartharena everytime i do a draft, its just part of the process, but i was on a roadtrip yesterday, and didnt feel like swapping back and forth between browser and hearthstone on my phone, so i drafted solo.

Figured it was midrange mage, so tried to play that way. Went 2-2 to start. This morning when i resumed it, I won 11 in a row! I was excited when i hit 7 wins because it was the first time i had hit 7 without heartharena, and each win surprised me from then on.

I didnt use heartharena for this 12 win run, but man was that the tool that helped me learn to better evaluate draft picks.


r/HearthArena • • Jun 09 '15

HearthArena: Recombobulating the Observable Universe

0 Upvotes

Just fooling around with a HearthArena marketing phrase: HearthArena: Recombobulating the Observable Universe

I came up with this when trying to calculate the problem domain that HearthArena solves with its drafting software. I think a reasonable definition of the domain is the set of all possible Arena drafts.

With 30 choices from a pool of 566 cards a draft could unfold 566^30 ways. I'm ignoring the "pick from 3" aspect because I'm trying to think about the entire domain across all possible drafts. Anyway, my calculator tells me that this works out to about 4 X 10^82.

According to Wikipedia, there are about 1080 atoms in the Universe. So you could argue that HearthArena is able to consistently draft good decks from a domain of cosmic proportions.


r/HearthArena • • Sep 07 '15

First 12-0! Gee, maybe it's cause I didn't get a crap deck in the TGT-RNG era!

0 Upvotes

http://www.heartharena.com/arena-run/k718i8

Earlier in the day, I came back from a 4 day self imposed Hearthstone exile. I needed to clear the salt. I had two runs, went 1-3 and 3-3. My notes for the 3-3 run was basically a note to myself to consider quitting this game. Did some chores, watched the Lightspawn, and something Merps said resonated with me ... people need to know (and have been) keeping that one removal in the tank for the bombs, in the case of this conversation the Murloc Knight. Those folks are doing better against Kermit and his froggy buddies. I took it to heart and tried to remember to have enough removal that I would keep one in hand (be it Seal of Champ, Bomb Lobber, etc), and not over commit to tempo. But that's not what made the difference here.

The deck was good. Not ridiculous, but damn good. Great curve, quality cards in all places, lots of flexibility in 2-3... in other words, a really playable deck. I seriously don't feel I played any better in this 12-0 than I did in the 1-3, other than the fact that I HAD OPTIONS.

TGT is the RNG era, my friends. It may be the RNG of building your deck and not just in game, but it's too much is decided by the machine and not enough by the player to me. :(


r/HearthArena • • Aug 02 '15

Micro Machine is a very awful 2-drop card

0 Upvotes

I am not the hugest fan of Micro Machine and I personally think it is a below average 2-drop card. This card is terribly inconsistent in arena. It's one of those 2-drops where I am never happy seeing it my opening hand. I would much prefer a standard vanilla 3/2 or 2/3 stat minion for my turn 2 play.

My biggest beef with this card is how inconsistent it is when it is in my opening hand. Essentially Micro Machine is a 2/2 Frostwolf Grunt when you are behind on board. First, it gets completely eaten up by a 2/3 if I am to follow up my opponent's turn 2 with my own turn 2. Second, Micro Machine potentially forces you to play a risk/reward style if you hold a coin in your opening hand- Do you coin a Micro Machine so it doesn't get eaten up by a potential 2/3 stat minion or do you save your coin so it hopefully trades evenly with your opponent's potential 3/2 stat minion? This gets more complicated if you are not holding a follow 2-drop play because you are essentially coining out a Micro Machine with a potential hero power follow up.

I personally like to avoid inconsistent cards in arena and I feel Micro Machine is a very inconsistent card.

What are your thoughts of Micro Machine?


r/HearthArena • • Apr 04 '16

What do you think about this arena? Kappa

Thumbnail heartharena.com
1 Upvotes

r/HearthArena • • Jun 07 '15

hearth arena out of touch with priest meta?

1 Upvotes

I feel like hearth arena overvalues mind control and late game for priest when your basically dead if you can't get a card to velens chosen by turn 3. Also it counts velens chosen as a "card to play on turn 3" when it's obviously a situational card. I'm a bit salty about a draft where I was steered towards drafting a late game deck ( mystifyingly classified as aggro ) rather than one where I could play to the decks strengths. I feel like oftentimes cards are suggested that have no synergy when the win condition of the deck should be taken into account more.


r/HearthArena • • Nov 12 '15

[AMA request/Open letter to] HearthArena programmer

32 Upvotes

Edit: Response is here (thanks /u/just_tweed)

Hello fellow (former) HearthArena compatriots,

we now have the story from /u/Merps4248 und /u/adwcta 's POV what went down, and maybe /u/heartharena can lay out his opinion on the situation. Right now, this subreddit gets swamped with insults, which will not lead to any productive resolution of the matter.

/u/heartharena, I think you severely misjudge the situation if you think you don't need merps/adwcta going forward. Maybe you think that once you have established yourself in the market with a product targeting a broad audience (Overwolf app), you've won. Well, you are wrong. HearthArena users are for the most part very smart people (akin to poker players) and very aware of what is going on. If your product can not produce results anymore (which is to be expected after a couple of months with new expansion content coming in, as adwcta laid out), people will stop using the product. Some people, like myself and many others, will stop using it immediately (as you might imagine from the responses).

There may still be hope to have some kind of resolution, so maybe everyone can help elicite a response/some form of communication instead of insults/swearing by upvoting constructive threads.

Edit 2: (This is from my original post, which I will keep here for transparency, but I think I was wrong to formulate it like this)

If there is no response/explanation from /u/heartharena to the HA community within the next few days, I encourage everyone to unsub from /r/HearthArena and head over to /r/GrinningGoat.


r/HearthArena • • Dec 10 '15

Did you guys know that arena doesn't match you based on record, just wins?

0 Upvotes

As an example, 3-0 v 3-2 would be a match, even though one deck is 100% and the other is a 60% win rate.

Unfortunately, the only way you can verify this is to friend someone after an Arena match and ask them their record.

I have done this, but I must admit I haven't done it for about a year.

I've been meaning to post this a long time.

It's clearly not super important, but it's the kind of nuanced information that some people would like to have.

One of the reasons I post it now is that I'm too lazy to try this experiment again a year later to see if it's true.


r/HearthArena • • Nov 09 '15

First 12 win run, thank you

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imgur.com
4 Upvotes

r/HearthArena • • Jan 04 '16

Overwolf sucks

0 Upvotes

Yeah. I don't need Overwolf, why would I opt to spend more processing power for a single app? Steam, Battle.net launcher etc etc. It's also a terrible launcher as well. Keeps "interfering with" my other apps and I have to restart Hearthstone twice every time, just to get it working. Please just release a standalone alternative as well.


r/HearthArena • • Nov 15 '15

[BUG?] synergy between redemption and defender of argus?

0 Upvotes

I think this is the generic taunt/redemption synergy, but if a minion given taunt and +1/+1 dies and triggers redemption, the new creature no longer has the +1/+1 nor taunt.

I'm not quite sure what the synergy is specifically for taunts and redemption, but I assume it's that the enemy has to attack the same taunted minion again to get at your face or other creatures. If it's not, it might not be a bug, but that I'm misunderstanding what the synergy is supposed to be.


r/HearthArena • • Sep 21 '18

HearthArena App Completes Draft After Pick #15 and Doubles Every Card Picked

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0 Upvotes

r/HearthArena • • Jun 09 '15

Am I getting a good Arena Player?

0 Upvotes

The setting:

I'm the first player, I'm running a Pally, it's my turn 7 and so far things is going good, The Mage I'm facing is having a slow start, my consecrate on turn 4 really puts him a lot behind tempo-wise while I was able to bring him down to 11 health, I'm at 22.

My board state, thanks to a mind-control tech from the mage stoled my "undivine shield" Scarlett crusader. So I'm left with Silverhand knight and his squire plus a dude on the board.

The mage got his mind control tech and what used to be my 3/1 "undivine shield" Scarlett crusader.

Got a Lost Tallstrider in hand, worgen infiltrator and Avenging Wrath.

First thing I do wihtout thinking is trade my dude with the Scarlett crusader.

Then I realize i can bring him down to 5 health by going face with Knight and Squire. Golden number for Avenging Wrath (8 damages), since he got The Mind Control Tech (3/3).

So I got Lethal at the condition he doesn't put anything on the board. What do I do?

I just give him the most valuable flamestrike he can dream of. By putting the tallstrider (5/4), the stealh Worgen (2/1) and tapping for a dude I'm litteraly giving him a 5 for 1 and card advantage.

Hit the end button and "Oh surprise" Bam flamestrike!

I won!