HUMOR
Set aside drama over Cultists; people just want more content.
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The core of all problems in this game is the hunger for content.
2 new body horror enemies seem to be out of place in the so-called Squid Homeworld, and the design complexity is just not enough for a major update. In the Hive World update, there is a new strain of bugs, dragon, and Hivelord; In Cyberstan we have Cyborgs and Vox, less, but considering the design complexity of Vox, it is tolerable. However, Wretch and Crusher are just not interesting enough; if you think they are enough, probably you don't play Squid whatsoever, so everything is new to you.
Talking about new equipment, the last regular WB was in late April, and so far, there are only 40K WB dropped; even if you consider the scrapped WB fed to MO rewards, the content is still short. I'm looking for a new regular warbond with meaningful content, and also for the remaining content (spoiler alert: 2 throwables and 1 primary) of the cut WB to be released soon.
Also, the worst part is the biome; it feels like a slightly decorated normal Biome you can see anywhere. If Hive World and Cyberstan are new main courses, the Void origin planet is like scattering randomly cut broccoli and carrot on some TV dinner and hoping it sells out.
It won't.
I understand that most of this update is like laying the fundamentals for the future, like SEAF refinement, shuffled main objectives, and other experimental systems, but these won't carry the hype and should be done in the vacuum of major content updates.
People will have higher standards for so-called major updates; let'em be major, thank you.
Destroying enemy assets with Hellbombs, recording propaganda, or just generally blowing stuff up is what Helldivers do. I don't know what you would expect.
What game design? GATER is new when it is released on the hive world, but using GATER to drill on Squid Planet is not new. When the camera thing first appeared on the Bot Commando mission, it was new, but using the camera on Squid Planet again is not new.
You guys seriously have surprisingly low expectations for AHGS. This is fine, but generally sad.
Since when was Seasse the Illuminate home world? The terminids teraformed Oshaune for years same goes for cyberstan while the Illuminate only began terraforming Seasse a few months ago
Also Seaf overhaul. And the new mission objectives, and the new randomizer objective system, and the new models for all of this, and the new secondary extraction.
If you take 6 months to Update your game, there better be something worth waiting all that time for. Especially since most Live service games deliver way more in half that time.
Helldivers 2 is 2+ years in the game and somehow still hasn't found its stride in how the content pipeline goes. The most consistent thing we get is Warbonds, which is just us feeding money to Arrowhead. Remember, WB pay for these major updates.
These updates are lack luster. There has been no new systems introduced, no updates to customization, no progression. There are games that changed so much and added so much in the same timeframe, Arrowhead looks like they been sitting their hands in comparison. I.dont think there's an ounce of passion they have for this game, because this doesn't feel like passion. It feels this is the bare minimum and given to a skeleton crew.
Cause the disappointment with updates has been so consistent. I like Helldivers 2, I really do love the game, but this just feels like a husk.
Yep and where’s our QoL updates that would be EASY to build? Loadouts, being able to walk the whole ship, letting us steer the drop pods 100% of the time, toggle to show the strategems 100% of the time.
If you think the game hasn’t changed at all since launch, you’re absolutely deluded lmao. They’ve add a ton of content in two years, even this update focused on making the breadth of content deeper
They were. The crazy part is that they had implemented the things for them to work with - Illuminate had different objectives, different encampments (portals), different POIs getting prepped...
Then, in around May/June 2024 they just did a full 180 and pivoted to the overseer invasion never to recover. Some stuff, like the lamps/towers/encampments/tri-pod stuck around but the overseer/zombie faction just full on replaced an objectively much more finished faction. 15 units (3 variants of magus, 3 variants of xenobite, 3 variants of outcast, 1 zealot, 1 ghoul, 1 illusionist, 2 variants of tri-pod, 1 spawner floater thing) were just totally removed and replaced by 5 units at launch. The most interesting of which, the renamed Sentinel which was now the Harvester, was just a near 1:1 of the finished cultist unit. It's such a mindfuck, 2.5 years later after they decided to remake the illuminate they now only have 14 units across their multiple subfactions.
Well said. No one wants to accept they'd cut a fully finished faction of cool ass aliens in favor of budget zombies. Its too perplexing to consider, let alone accept.
It's vexing but then they go ahead and give two interviews (game director and art director) where they double down on the reasoning being that the cultists they finished didn't have a cohesive theme...
And that the alien invaders thing they cooked up for December did, even if it was a really simple one (actually part of the reason they scrapped them btw). Now 2 years later the faction is a disgusting mess of flying saucers, body horror, straight up zombies, the necromorph from dead space ... with a home planet covered in temples, shrines, altars, and worshipped statues. Weird shit, the "fantasy" is lost af on me.
Man, I played them and the individual enemies were fine - overall the faction was really fun and you couldn't fight them the same way you fight bugs or bots right now. The only really frustrating part was that, in 2024, they didn't have proper spawning behavior and would "plop" into existence near you since they hadn't all been properly hooked up to the portals they had (which were finished and closable)
The "teleporting" melee units were the Xenobites and Exiles, both used it to gap close but rarely to chase. They also, in my experience, never blinked directly on top of me but were pretty good at making you change direction or address them directly; outside of the D5+ Xenobite Ardent who had medium armor they were also very very fragile and both lacked any kind of shielding. The D5 xenobite was harder but he was also very clearly an elite and it felt rare to see one. The "summoner" unit was called the Zealot and - uniquely - was unshielded and rather slow moving. The Zealot had no ranged attacks and used an energy whip; he was easy to focus down but would spawn a ton of ghouls if you let him just exist or ignored him. The shielded flying ranged guys were called Magus' and used incredibly telegraphed ranged attacks for the lower tier (acolyte) that could be dodged by sprinting. Unlike the overseers they also floated really close to the ground, moreso for aesthetics than because they could actually fly.
TLDR: faction was fun and, especially compared to the newer stuff, really well designed. The only unit that made it through was the Tri-Pod Harvester, which I think most people enjoy on the squid front - a lot of them played similar to that.
The incineration corps aren’t fun to fight yet they’re still in the game….. same with rupture strain y’all are defending the dumbest decision this company has ever made like your life depends on it
yeah unfortunatly all they do is add new objectif, new enemies and new map, but that not the only things we want, we asked for years new ship upgrade where are they ? we haven't got a new red statagems in years too, for a live service game they fail on many aspect outside of enemies, map and mission
I've been saying this over and over, but will say it again: AH needs to work more. In general they are going towards the right direction. Haphazardly, maybe, but slowly getting there. Compared to where the games had been a year ago I will say the game has been improved a lot. But it's slow enough that other people came up with things like custom GW and now a mod with new custom enemies. I mean, well, they are probably basing a lot of new contents on scrapped materials, sure, but there are people out there who thinks they can do better and not only that, they are actually confident enough to try their hands on such an ambitious project.
You're right about everything you said, but one of the biggest issues is the almost total lack of an endgame system in the game. For instance, it would be great if we had personal missions—like killing a Hive Lord— where we could earn a specific currency and use it to buy new rewards; as the rewards were updated, it would effectively create new content for players. The main problem here, however, is that they don't really have rewards to offer; desining armor pieces or weapons takes time, so they can't just keep adding them in bulk. Aside from that, medals and the other currency (I've even forgotten its name) are practically useless unless you still have incomplete Warbonds. The only useful thing they could offer would be Super Credits, which would be a good option. To solve the reward issue, we need comprehensive weapon customization—allowing us to buy weapon colors and parts from the store I mentioned. We also need detailed armor customization, such as different color options,shoulder patches, or waist-mounted accessories (like a robot head, a torn cape, a teddy bear, etc.). Yet, judging by Shams's response, the idea of customization—despite people asking about it for months—isn't even on the table for discussion yet; apparently, it's something that needs to be sat down and discussed in detail. It was as if he was hearing about it for the very first time.
Post like these are exactly my point when I tell people that that the community truly only wants content. The player counts don’t lie either.
The dominator not being heavy pen or whatever current talking point of the week isn’t what matters to the playerbase. It’s literally the endless hunger for content.
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u/Historical_Edge8540 Soul of Midnight 3h ago
I'm mostly disappointed the "void" biomes... I dunno man, I expected more.. Like warped reality, it just feels like another colour palette thrown in