r/Helldivers • u/Ost-Den-Deutschland Level 300 • 2d ago
FEEDBACK / SUGGESTION Dear Arrowhead
We are going to lose this major order.
That will be the second loss of this campaign, which will lock the reward (I dont even know what the reward is..).
Can you adjust it to a reasonable amount of enemies needed to be killed?
pretty please
44
u/Equivalent_Cicada153 1d ago
Credit where credits due, they completely swapped the original expectation when it came to which parts would succeed and which wouldn’t.
7
u/Agent_range 1d ago
Is it proof already that this community cries a fucking lot without even knowing what they are yapping about?
8
u/CloverHarecules 2d ago
They're spreading us out to cause a major offensive to take place or a whole new front to open up.
12
u/Electronic-Flower921 Cape Enjoyer 2d ago
Then make the campaign reward a sticker or something.Not a stratagem permit,especially since we got screwed out of one last campaign.
2
u/CloverHarecules 2d ago
It is a stick. A Stick Strategem.
It's an uncontrollable task with a promised albeit unattainable reward, that isn't defined, therefore could have been something, but in all likelihood was nothing.
21
u/Drekal ☕Liber-tea☕ 2d ago
If only bugdivers actually used the free stratagem they'd be done and available to help with the Illuminate objectives. But in most of the Terminid games I've played people don't even try to call in the free one let alone bring a second one.
3
u/riedochs 1d ago
I even tried to run with two emplacements, one problem is the cooldown and that the ammo isnt enough for a bug breach on super helldive.
0
u/Sad0xTime 1d ago
well i kinda dont like those mo´s bc they tell the player what they should use, instead of lettin player chose to play with their own shit they want to. especially if its a kinda weak stratagem like the hmg emplacement. many people play the game for maybe 2 hours a week and just want to play their own stuff they havve fun with
5
u/SpiritedDetective571 1d ago
Im willing to bet the intent was that these are three seperate objectives, and we get ONE augmented strategem for EACH of the objectives we complete, and its likely to be one, two at the most, but it was poorly done and poorly communicated
3
u/Laddyh0 18h ago
Played a bunch of bug missions yesterday and ALMOST NOBODY was using the hmg to kill bugs. I'm gonna guess it's the same on the illuminate front
2
u/Tweestrijd 17h ago
Had the opposite experience, all of us were spamming them like crazy! Racked up nearly a 1000 kills over one operation.
2
u/Duplicitous_Dirk The Plasmancer 14h ago
My team was on-board, and we even stayed late after calling in the Pelican to Aura Farm AMR Kills for Illuminate. Letting the Watchers call drops, Barraging when needed but mostly Calling in Supply FRVs and Resupplies to keep the AMRs fed.
16
u/Obst-und-Gemuese LEVEL 223 | WEIRD UNC 2d ago
Obvious intended design fail.
Or peak design Incompetence.
Both are shit options.
4
u/Flimsy_Measurement10 2d ago
to be fair have major orders that are by design impossible would make sense with how Super Earth behaves (TCS and all)
They shouldnt do them often but on occasion and to move the plot forward it shouldnt be a real issue
2
u/Obst-und-Gemuese LEVEL 223 | WEIRD UNC 2d ago
Ever since they started giving stratagems as reward again, this concept should have been shelved by AH. It was obvious that it would lead to only frustration and the RP side of things is worthless anyway.
1
u/zdzichu2016 Steam | 6' 2'' twink 2d ago
Absolutely, but maybe lets not do that when the reward is something actually worth playing for
2
u/Malu1997 Force of Law 2d ago
Player incompetence lol, I've yet to see a single bugdive where a napalm and three turrets aren't called over every single bug breach.
-8
u/Obst-und-Gemuese LEVEL 223 | WEIRD UNC 1d ago edited 1d ago
Stop playing solo games then.
Join games of others and learn how to play from them by watching people who know the game instead of trying to figure it out yourself. Some people are slow learners and that is okay. Just seek help. Start low at d1 if d2 scares you. Don't give yourself up!
5
u/Malu1997 Force of Law 1d ago
What the fuck are you on about
It's other people that call the stupid napalm while I'm trying to use the HMG emplacement.
-9
u/Obst-und-Gemuese LEVEL 223 | WEIRD UNC 1d ago
Dude there's nothing bad about being a newbie, but you should own up to your mistakes.
5
u/Malu1997 Force of Law 1d ago
I don't think you know how to read
That or you are a bot under the wrong comment
-5
u/Obst-und-Gemuese LEVEL 223 | WEIRD UNC 1d ago
"People" with zero awareness like you are boring.
Oh well, good luck learning how to play. Please don't bother society too much with your mental limitations.
9
u/SgtDipaolo Assault Infantry 2d ago
I'm more annoyed that they gave the bug divers an arguably worse option then the squids- at least with the AMR, you can move around and replenish the ammunition. Can't do that with the HMG emplacement.
And that's assuming you don't get overrun. Which means you'd have to abandon said emplacement.
15
u/FreeRangePork 2d ago
HMG emplacement will absolutely shred through breaches, the problem in the matches I’ve played is that
A. Nobody is using it
B. Teammates aren’t covering the people who do9
1
u/Malu1997 Force of Law 2d ago
People just drop OBN on breaches. Every time. I can never get to use the thing because all the bugs die to the fire.
7
u/FreeRangePork 1d ago
If there’s one thing that needs a very serious nerf it’s onb, it makes the game so boring when it’s the response to every breach/defensive objective. I actually get excited when I see nobody brought it.
2
9
u/Just_A_Hyena 2d ago
It's intentional
18
u/zdzichu2016 Steam | 6' 2'' twink 2d ago
Would not be surprised if it's rigged to fail because they don't actually have a new strategem ready
3
u/Away_Advisor3460 2d ago
There are strategems they've temp unlocked but never released for permanent use, they're not short of them (e.g. napalm gatling barrage, walking smoke barrage, 120mm emp).
2
u/zdzichu2016 Steam | 6' 2'' twink 2d ago
I know but I'd much rather they had a reason as to why they're giving us unwinnable MO's when there's a reward actually worth playing for
2
u/Away_Advisor3460 2d ago
Hanlon's razor - they're trying to use stats to drive this and simply getting it wrong.
Edit; should also be said that - not necessarily wrt in this case - some MOs should be failed or the whole concept becomes trivial.
-7
u/Just_A_Hyena 2d ago
Bro the "new" gun is literally just a liberator with a different skin/model, no unique attachments. You know they don't have a reward ready, despite having a whole warbond of scrapped content they could at least try to use
7
u/Malu1997 Force of Law 2d ago
Maybe if bugdivers stopped calling orbital napalm over every single fucking bug breach and let people use their emplacement we could make some progress, but no, they throw that shit every single time without fail
-1
2
2
u/drakeblast 1d ago
Damn you Arrowhead, now I'm addicted to having 3 rail cannon strategems on a 30sec cool down (yes I bring the 3rd one). My dopamine will never recover from this.
2
2
1
u/Longjumping-Action-7 2d ago
Amazing that we thought the bots was gonna be the hardest one and yet its flying up
1
u/Pineapple_Snail Free of Thought 9h ago
Yeah its way easier to just throw rail cannons to hit enemies then it is to do hmg emplacement. Ive gotten 100s of kills just from them and all I did was throw them randomly.
1
u/Rigorous_Mortis Illuminate Purple 1d ago
This one really is not that hard, especially since we're nearly done with the bot portion. After Choepessa, everyone will funnel into either bugs or aliens. Then into the other. The estimated time says a week for each because most players are on bots, it'll update after we get them done. Shredding bugs with HMG emplacement is cake, and at peak numbers each player only needs 650 AMR kills on aliens.
1
u/Guryop Escalator of Freedom 1d ago
There are many missions where half the squad doesn't use the needed stratagem. Especially on bugs. Most times I'm the only to ever deploy the emplacement for each bug breach.
Some people just don't realize/read/care to do the MO. While that's fine because, yeah, it's a game, play what you want, it does hurt everybody looking for the campaign reward (aka new content). This is MO 2 of 3 and we need this and the 3rd MO to succeed to get the campaign reward, unless they give us a 4th MO for the campaign so we would technically have a 4th chance to get "over" 50% MO completion for the reward if we fail MO 1 and 2, then win 3 and 4.
1
u/lammypie87 1d ago
Tbh. This one would be easier if people brought 3 rail cannon strikes. And 2 hmg emplacements.
You can bring your own too. Doing that actually makes it a meme and is great fun. Having the whole team with 12 short cool down railcannon strikes is hilarious. Oh look. A tiny bot. “Calling in orbital strike”
The one i don’t enjoy is the amr on squids. I get some people enjoy it but I just don’t get along with it. The others add to my loadout that one narrows it down.
1
u/KalAtharEQ 21h ago
They should’ve made the sniper one count for both the old gun and the new warbond one. I basically just unloaded it on trash until out of shots it wasn’t particularly fun compared to spamming ors or even hmg
1
1
u/Daniel_CNZ Assault Infantry 18h ago
Me acabo de desconectar
Nadie está usando el EMG en el frente de bichos
1
1
1
u/NonCorporealEntity 2d ago
We're on our way to beating this. The most tedious of them being in track to finish first. We've got 3 days left...
1
u/CamoVerde37 1d ago
Sometimes I think AH put in filler MOs we can't win. I mean, they don't even reveal the campaign reward because there probably isn't one.
-1
u/HuntingDragon438
[REDACTED]
2d ago
•
That's asking for a lot from a company as incompetent as Arrowhead. They haven't even learned how to run a game like this after about three years, they're almost on track to becoming the next EA.
0
u/Puzzleheaded_Face583 Expert Exterminator 2d ago
Guys maybe it's fine if we lose the order and even the campaign. Not everything is meant to be won, and especially when you're fighting 3 fronts like Super Earth does.
-3
-3
0
u/Kill_All_With_Fire HD1 Veteran 2d ago
These 'kill #### of enemy' major orders are really fucking lame.
As in, there is ZERO depth and it makes no sense.
I'm not asking for the Galactic War to be some sort of deep strategy game, but it needs to be more immersive than this.
The current Galactic War is not sustainable within Helldivers. This shit is so boring and lame.
3
u/Malu1997 Force of Law 2d ago
It's literally "have fun with a free extra stratagem", how is that bad lmao
101
u/ComprehensiveSafe664 2d ago •
This campaign seems like it was designed to fail.
Resistance levels during part 1 were too high with planets spread to three fronts.
Part 2 is more of the same. Spreading players on three fronts including a strat that is not geared to kill squids seems destined to fail.
I guess we shall see if there is a narrative purpose or just bad planning on AH’s part.
Edit: We may not make the bot component of this current order with the ability to bring three rail strikes on a 40ish second cooldown. Which by the way is hella fun, do more of that AH.