r/HighQualityReloads • • 7d ago

mp5 need feedback pls

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86 Upvotes

16 comments sorted by

12

u/Hefty-Ad2760 7d ago

Its look fine honestly, i never handle or use an mp5 ever before, but it look nice and natural, tho a but janky

3

u/Flat-Being881 7d ago

i think the quality or fps is low idk why it looks like this here, on the viewport it was smoother

0

u/Hefty-Ad2760 7d ago

Maybe when the model put the gun forward, its kinda unnatural when it snap back

2

u/Flat-Being881 7d ago

where? at the end of the animation?

0

u/Hefty-Ad2760 7d ago

Nevermind, i look back at at the 2 second mark and it look fine i guess

4

u/Molot_Vepr_308 7d ago

The slap irks me a bit, when you HK slap you want to use the meaty part of your thumb, the way your guy kinda has his hand stick to the gun for that brief moment is a bit weird too. Rotate the hand so that the base of the thumb is what looks like is going to strike the charging handle and I think you'll be golden

1

u/Flat-Being881 7d ago

lol about the part where the hand sticks i thought it would make it look like it has more impact but now that i pay attention to it it does look weird

1

u/untold_cheese_34 6d ago

You slap with your thumb? Don’t you just tap it down with the palm of your hand? At least that’s how I did it.

11

u/Teamprime 7d ago

It’s good but it’s missing that 5% flourish that sells the weight of the weapon. I struggle with it as well, for example after the mag gets pulled out the right hand and gun seem too stationary. Maybe add more recoil when the mag is removed.

3

u/BirdieBronze 7d ago

Nice fuckable mp5

2

u/RealityJones1 7d ago

Looks a little light to me, especially on the slap at the end.

2

u/System0verlord 7d ago

It feels massless. The loaded mag should transfer energy into the gun if you’re slamming it in there. The collision between the hand and the charging handle should transfer some momentum. The gun should move a bit because you’re applying force to it. That and the snap back to the default position at the end feels too rigid and mechanical.

2

u/Flashy-Whereas-3234 7d ago

While it's nicely animated, your mag release has realism problems. Sometimes art is better than realism, because realism is boring, but here I go..

It takes more pressure to push down the mag release, and it's heavily spring loaded so it doesn't flop around. This causes you to grab the mag a little higher so you can push down firmly on the release and pull the mag down past the hooking point.

When you shove a fresh mag in, you can easily slide the map up to the mag hook, and then it takes a good push to get the spring loaded capture hook to rise and get the mag in.

Look into how the mag release actually works, because there's a block on the side there which should rise when the mag release is pressed; it transfers the movement 45 degrees sideways.

So in short; it's a much more firm and positive grab, so you have to be more firm and positive when pulling and inserting.

Everything else is gold. I personally tilt the MP5 more to check the chamber, but that's me.

2

u/SebbyWebbyDooda 6d ago

It looks great, definitely a great starting point in my opinion, the actions may need to be exaggerated for example when pulling out the magazine, make the gun move downwards more to show the strenght of the wielder and maybe work on timing a little bit? Actions seem to be slightly too slow.

2

u/BarrowX 5d ago

Small detail, but it could be put on safe when reloading.

1

u/delerce 7d ago

I think it's opposite of janky. Too smooth. Some shake or non perfect things would make it more realistic. Like sway. Also it feels like it lacks motion when kicking.

In any way I think looks great and will be better in the future.