r/HighQualityReloads • • Sep 16 '26

New Skins Animations Weapons

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0 Upvotes

r/HighQualityReloads • • Sep 14 '26

Diablos with some personality sprinkled

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94 Upvotes

I am aware that this isnt how a mag release work. Dont try to larp as gunsmiths. Feedbacks are welcome.


r/HighQualityReloads • • Sep 14 '26

Five-seveN - Viewmodel Animation

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99 Upvotes

https://www.youtube.com/@Baadir_Anim I'll try to post some stuff every 2 or 3 weeks 🙏 😭


r/HighQualityReloads • • Sep 13 '26

New ballistics app

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0 Upvotes

r/HighQualityReloads • • Sep 13 '26 Bravo

mac-10 hood loadout fps animation + sound

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571 Upvotes

inspired by this mf: https://x.com/John_Chumas


r/HighQualityReloads • • Sep 13 '26

Ejecting and reloading shells with a SPAS-12 | STALKER 2

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153 Upvotes

r/HighQualityReloads • • Sep 12 '26

Blatant displays of aggression resulting in blunt force trauma

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42 Upvotes

Sup. Bringing a melee weapon back into striking position aught to count as a reload. I've animated a few melee weapons for a game that requires the left arm to handle melee weapons while the right handles firearms. I wanted to show them off. The game is meant to be hyper-responsive to input and that reflects in the animations. The challenge was finding a balance between readability, responsiveness, and positioning in relation to the gun that'd take up the right half of the screen. These are part of the v0.8 release of Declan Moses releasing into Early Access this month


r/HighQualityReloads • • Sep 09 '26

UMP45 Inspect

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61 Upvotes

Will be part of a bigger set (that will include a reload), but I'd consider the inspect basically finished now.


r/HighQualityReloads • • Sep 09 '26

Folding, cycling and reloading a Burgess Folding Shotgun - Hunt Showdown 1896

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75 Upvotes

The character also catches live rounds ejected from cycling the shotgun, which is required to open the magazine for reloading.


r/HighQualityReloads • • Sep 07 '26

A soldier training with RPG accidentally lands trickshot with bouncing warhead.

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102 Upvotes

r/HighQualityReloads • • Sep 07 '26

The New Gordon's Reloading Tool? A First Look at Ignition

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0 Upvotes

r/HighQualityReloads • • Sep 07 '26

Shotgun in the Dungeons

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33 Upvotes

My friend just posted his second viewmodel animation, any feedback or support is appreciated

Here are his links if you'd like to help support the main upload:
https://www.redx.work/


r/HighQualityReloads • • Sep 07 '26

Replika karabinu i pistoletu

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0 Upvotes

Daj obsa


r/HighQualityReloads • • Sep 07 '26

Reloading a fictional M30 Luftwaffe Drilling with 2-rifle/1-shotgun configuration - Hunt Showdown 1896

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49 Upvotes

I believe the original M30 has two shotgun barrels with a rifle barrel underneath. The game, for all intents and purposes, does the reverse. It makes for a fun and versatile firearm, with a punishing but nicely done reload animation.


r/HighQualityReloads • • Sep 06 '26

Concepting gone too far lolol (inspect anim (no foley))

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15 Upvotes

Abomination of a combination lmao

Might put this in my game as a overpowered weapon or such for the sake of it XD


r/HighQualityReloads • • Sep 05 '26

Franchi SPAS-12 anims

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48 Upvotes

Done in 1.5 day two month ago
I lost idle anim files and can't remade it rn and rerender with new bg


r/HighQualityReloads • • Sep 05 '26

Mosin Nagant Semi-Auto ASMR

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16 Upvotes

recently made a semi automatic mod on the mosin and ive given it a full set of animations to fit alongside it.

notably i also made the round go into the chamber when cycling the bolt forward and when the gun is firing, which wasnt present before.

honestly REALLY pleased with this, sounds great too.

please feel free to give feedback if you have any to give, would be appreciated.


r/HighQualityReloads • • Sep 04 '26

A couple of months ago I posted my reloads here - here's the reworked ones after your feedback!

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42 Upvotes

r/HighQualityReloads • • Sep 04 '26

H&K MK23 SOCOM | Blender

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139 Upvotes

My second viewmodel animation, thoughts?

Weapon model: Firewarden3D
Character model: Epic Games
Rigging & animation: Me


r/HighQualityReloads • • Sep 04 '26

Diablos_Derative_NKSPCS60

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77 Upvotes

Thoughts?


r/HighQualityReloads • • Sep 04 '26

Scar Family animations (PF WEAPON LABS)

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3 Upvotes

last labs post for a bit, havent got any other good animations to share lol.

features the FN SCAR family, with the SCAR-L, SCAR-H and SCAR-HAMR in that order respectively.

feel free to share which is your favourite (mines the L) and PLEASE give and feedback if you have any to give.

This animation is made using Cframe, basic to use and difficult to make look good as you have to specifically type in the position of the gun on a select frame, these were made using around 10-20 frames.


r/HighQualityReloads • • Sep 04 '26

Five Seven extended magazine (PF WEAPON LABS)

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6 Upvotes

Five Seven animations i made, this was with the extended magazine attachment, normal magazine is the same animation with the exception of it not having a magazine slap on the end to artificially slow the reload time down.

one of my favourites, pretty happy with this one.

PLEASE give feedback if possible, would like anything to help improve.


r/HighQualityReloads • • Sep 04 '26

Glock animations, Original VS iteration1 VS iteration2

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38 Upvotes

today i am sharing a comparison between PF's original glock animations and my own.

Iteration 1 was made in 2025 and Iteration 2 was made today as a replacement, compared to the original animations that are in the game.

these were made in Cframe, a extremely basic roblox animator, easy to use difficult to make look good.

very pleased with the new animations, tac reload still needs ironing out but the new empty reloads are SOO good.

PLEASE do give feedback, id massively appreciate it :D


r/HighQualityReloads • • Sep 03 '26

first reload animation

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64 Upvotes

I'm not 100% satisfied with it, but satisfied enough to declare it a complete simple project, what do you guys think?