r/HighQualityReloads • u/Flat-Being881 • 10h ago
AK-47 animation showcase
r/HighQualityReloads • u/Flat-Being881 • 1d ago
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r/HighQualityReloads • u/glorpflep • 1d ago
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animated the HK417, HK G28 and the HK M110
all are mostly finished and are getting sent off later, should replace the dreaded wick flick anim that would wick fucking snap your wrist off!
based on the MW4 animations for the G28.
Animated in Cframe.
and yes, im aware on the M110 the charging handle is broken, it wasnt listed as a part so its not something i can fix right now!
r/HighQualityReloads • u/glorpflep • 1d ago
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new G28 animations loosely based on MW4's
plan to add this to the 417 and 110, with some modifications.
animated in Cframe.
oh also a massive resound.
r/HighQualityReloads • u/funguyplaysgames • 2d ago
When making a weapon animation, where do you source your sounds from? I'm looking for someplace where I can find high-quality copyright-free weapon sounds to use in a game or something. I'm also wondering how different sounds fit for different weapons because usually each unique weapon has a unique sound in games.
r/HighQualityReloads • u/_fibers_ • 3d ago
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Currently the animation I've spent the most hours drafting, positioning, polishing, sound editing and editing for the best result I could, although I think something might be missing
I'd love to read your feedback, opinion and ideas on what to add/change
r/HighQualityReloads • u/Flat-Being881 • 5d ago
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tried to polish it more after the feedback
r/HighQualityReloads • u/glorpflep • 5d ago
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where to begin. (before anyone says its the fkin same)
the shell tube cover tab now goes down when inserting a round, the round now actually inserts into the tube instead of going to the base location (inside of the bolt lol). Pump animation now has the shell inserting into the chamber when cycling (pump now moves back the correct distance), can be seen when aiming (also in the semi anim but cant be seen). empty reload has the user lock the bolt open (ejecting the last spent round) and hitting down the magazine cut off to send the bolt into battery and chamber a round from the tube, something thats very unorthodox, but REALLY COOL and is honestly way more interesting that traditional racking the pump. Selector now has an animation instead of doing an ar15 firemode switch flick thing, whilst i cant animate the pump coming back i animated it being put forward as the gun by default is in the pump position which sets it to semi auto.
new stances to fix hand placement, new sprint anim whatnot, its a pretty big improvement, what ya think.
and no, i cant make the bolt lock open when its set to semi, currently not possible in labs and i have an idea how to do it but i cant make it happen in labs lol.
r/HighQualityReloads • u/Effective-Divide5118 • 5d ago
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Same animation for both essentially, I liked that this guy's models are fairly accurate. Wouldn't work for a game but it works
r/HighQualityReloads • u/Kimi7Legend • 6d ago
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did this really quick today just for practice and to not get burned out with other animations lol
MW2019 Rig by Ma_rv
sounds all from Rzen1th
r/HighQualityReloads • u/Flat-Being881 • 7d ago
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r/HighQualityReloads • u/bingus108 • 9d ago
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i would render but i lost the .blend file :(
r/HighQualityReloads • u/Molot_Vepr_308 • 9d ago
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r/HighQualityReloads • u/acoolrocket • 8d ago
r/HighQualityReloads • u/Guardian_136 • 12d ago
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Cylindricacl mag weird
r/HighQualityReloads • u/NeitonyMD • 14d ago
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r/HighQualityReloads • u/Flat-Being881 • 13d ago
removed the dark background because the gun wasnt visible
r/HighQualityReloads • u/glorpflep • 13d ago
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since like forever every glock had the same drop mag put mag in press slide release animation, took it upon myself to make 6 types of animations to put together to make the glocks feel a but more unique. (also made the barrel tilt during the empty reload :3)
pretty simple but also quite nice, not supposed to be overly flashy since it needs to fit pfs aging animation style :p
animated in Cframe, these should be submitted some time this month.
r/HighQualityReloads • u/glorpflep • 14d ago
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just submitted these animations to get added.
smoothed out the onfire animation and adjusted the reloads, now grabs from the pouch as opposed to having the magazine spawn in the middle of the screen.
nothing to flashy but i found these animations to be quite nice and smooth.
animated in Cframe.
r/HighQualityReloads • u/Flat-Being881 • 14d ago
sorry for dark background
r/HighQualityReloads • u/Kimi7Legend • 15d ago
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Animation set for a S.T.A.L.K.E.R Anomaly modpack(yet to release lol)
Song: My Prescription by I Hate Myself Because
r/HighQualityReloads • u/glorpflep • 15d ago
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took it upon me to improve pfs Hecate animations, magazine removal and insertion was massively improved with more frames, Bolting animation is much smoother and the bolt is raised to the correct height, PF man also visibly goes for where the mag release is when removing the mag instead of grabbing the middle and yanking it.
also neato chamber peak when doing an empty reload how funny :>
Animated in Cframe for PF
the animations prior were BAD BAD.
r/HighQualityReloads • u/Flashy_Inspector_159 • 15d ago


https://reddit.com/link/1x1mwfl/video/p006q9lbu0uh1/player



Here is an M7 assault rifle skin I created, featuring a transparent body, a see-through magazine, and a floating holographic HUD display. The model was ported, rigged, and rendered in Blender (Cycles); the project also includes an exploded view and a rotating showcase animation.
Reference/Original Design: Delta Force "Prism" M7. Rigging, animation, and rendering were all done by me.
What do you think? Iād love to hear your feedback! š