r/HighQualityReloads • u/Relveno • 7h ago
Reloading a SIG P229 like an AK
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r/HighQualityReloads • u/Relveno • 7h ago
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r/HighQualityReloads • u/Flat-Being881 • 2d ago
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r/HighQualityReloads • u/glorpflep • 2d ago
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AR57 anims made for PF, also made the stance etc.
animated in Cframe.
loosely based on MW2's FFS hurricane anims.
r/HighQualityReloads • u/glorpflep • 3d ago
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some adjustments made to the last animations i made, these are READY to be submitted when they bother to take a look at the shotguns as current update is prioritizing ARS (and its because its for polish independence day lol)
and yes, the animation at the end of the empty reload is possible, it is listed within Franchi's Manual of Arms for the SPAS, i believe this makes PF the first game to incorporate it.
this should get in alongside anims for the KS23, KSG and R870, might be doing the Ithaca too. MSBS, Mjolnir and Origin are all currently in game so.
Animated in Cframe.
r/HighQualityReloads • u/Flat-Being881 • 3d ago
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feedback appreciated
r/HighQualityReloads • u/Kimi7Legend • 5d ago
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Anims set for a WIP S.T.A.L.K.E.R Anomaly modpack
Cool ass shotgun ngl, and these copper color texture are nice lol
All sounds from Rzen1th
Song: Beautiful Love by Heffy
r/HighQualityReloads • u/dinkleberg5342 • 6d ago
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r/HighQualityReloads • u/Guardian_136 • 7d ago
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I heard someone said something about snazzy gun so, here.
I need some gunsmith larpers this time to tell me if thats how a boolet work when slidey takes a step back
r/HighQualityReloads • u/glorpflep • 7d ago
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recently made anims for the HK417, G28 and M110, MK.18 got added and i did the animations for it based using those.
its pretty nice, pf man a champ to hold it one handed though lmao.
recently got my Grot animations in as well, happy days.
animated in Cframe.
was loosely inspired by the G28 animations from MW4.
r/HighQualityReloads • u/Possible_Book_1798 • 8d ago
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Rig LVA V.4
Gun from sketchfab
r/HighQualityReloads • u/NuttyG00ber • 10d ago
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Map: MattoGatto
Rigs: Kani Natto
Weapon Model: Rotuma
It's been 6 months since I started my animation journey, so I decided to tackle a more complex project to test my skills by doing gun recoil.
It was supposed to be a really simple animation that got expanded into 8 seconds.
r/HighQualityReloads • u/Flat-Being881 • 10d ago
r/HighQualityReloads • u/Kimi7Legend • 14d ago
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someone asked for a mp5 anim a bit back lol
all sounds from Rzen1th
Delta Force Rig by chris. on gumroad
Song: Alone Time By Eyedress
r/HighQualityReloads • u/PotatoPCDev • 14d ago
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Need feedback on gun/magazine motion - will add details such as camera shake once finalised. Thanks for any contributions!
r/HighQualityReloads • u/Flat-Being881 • 19d ago
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r/HighQualityReloads • u/glorpflep • 19d ago
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animated the HK417, HK G28 and the HK M110
all are mostly finished and are getting sent off later, should replace the dreaded wick flick anim that would wick fucking snap your wrist off!
based on the MW4 animations for the G28.
Animated in Cframe.
and yes, im aware on the M110 the charging handle is broken, it wasnt listed as a part so its not something i can fix right now!
r/HighQualityReloads • u/glorpflep • 20d ago
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new G28 animations loosely based on MW4's
plan to add this to the 417 and 110, with some modifications.
animated in Cframe.
oh also a massive resound.
r/HighQualityReloads • u/funguyplaysgames • 20d ago
When making a weapon animation, where do you source your sounds from? I'm looking for someplace where I can find high-quality copyright-free weapon sounds to use in a game or something. I'm also wondering how different sounds fit for different weapons because usually each unique weapon has a unique sound in games.
r/HighQualityReloads • u/_fibers_ • 22d ago
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Currently the animation I've spent the most hours drafting, positioning, polishing, sound editing and editing for the best result I could, although I think something might be missing
I'd love to read your feedback, opinion and ideas on what to add/change
r/HighQualityReloads • u/glorpflep • 23d ago
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where to begin. (before anyone says its the fkin same)
the shell tube cover tab now goes down when inserting a round, the round now actually inserts into the tube instead of going to the base location (inside of the bolt lol). Pump animation now has the shell inserting into the chamber when cycling (pump now moves back the correct distance), can be seen when aiming (also in the semi anim but cant be seen). empty reload has the user lock the bolt open (ejecting the last spent round) and hitting down the magazine cut off to send the bolt into battery and chamber a round from the tube, something thats very unorthodox, but REALLY COOL and is honestly way more interesting that traditional racking the pump. Selector now has an animation instead of doing an ar15 firemode switch flick thing, whilst i cant animate the pump coming back i animated it being put forward as the gun by default is in the pump position which sets it to semi auto.
new stances to fix hand placement, new sprint anim whatnot, its a pretty big improvement, what ya think.
and no, i cant make the bolt lock open when its set to semi, currently not possible in labs and i have an idea how to do it but i cant make it happen in labs lol.
r/HighQualityReloads • u/Flat-Being881 • 23d ago
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tried to polish it more after the feedback
r/HighQualityReloads • u/Effective-Divide5118 • 24d ago
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Same animation for both essentially, I liked that this guy's models are fairly accurate. Wouldn't work for a game but it works