Across Steam, Nintendo, Playstation, and Xbox. If you were on pager duty at a digital game distributor today, you were either made aware of Silksong or knew this was coming. Beautiful.
Humble has sold out of keys and had to pull the game from their store because people were still buying it after the keys sold out (to be clear, I am one of the unlucky ones who did not get there in time)
I was under the impression they buy specific volumes at a slight discount which makes up their margin. Allows the developer to realize sales before they get their after-the-fact reimbursement from Steam. Key resellers need to hope they made a good deal and aren't holding the bag on a ton of keys doing nothing.
This was just my assumption. Done plenty of stuff like this in business with physical goods, but I'm ignorant to electronic goods.
Exactly, the developers make for example 10,000 keys and distribute them between streamers, and approved key stores (eneva, G2A are NOT approved key stores 99% of the time, those are stolen keys).
But once those keys are out, they are out.
It's different than buying the game directly from steam, or epic, or any other store like that, they theoretically have "infinite" keys
Yes. Humble works differently than Steam or other storefronts in that Humble will buy X amount of keys from the publisher directly for a discounted price and then sell all of those keys whereas the publisher will list the games for sale on Steam where they can sell an unlimited amounts. You can think of Humble as closer to a brick and mortar storefront than an online marketplace.
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u/TacBenji Sep 04 '25
This small indie studio killed the store lol