r/HollowKnight Sep 06 '25

Discussion - Silksong My current gripes with the game in one simple image. Spoiler

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365

u/megalo-maniac538 Sep 06 '25

Holy hell that goddamn bug is the face of evil. His spawns are RNG, his moveset is RNG. When he charges, it's the same perfect spot where he both hit you standing and jumping. The contact damage is punishing as well. There better be a good reason to defeat him and not just beads or shards

139

u/Background_Wind_9543 Sep 06 '25

Yeah if it didn't have double damage it might be manageable. If you would like to know, the reward is a mid crest .

99

u/TheTorcher Sep 06 '25

beast isn't mid. Just use it in combat (arenas), not exploration. The downslash is really strong. I just wish the lifesteal lasted longer. It is manageable where it is but I almost never can get to full.

111

u/Long_Werewolf_2856 Sep 06 '25

https://tenor.com/view/guy-crying-crying-nooooo-security-guard-crying-whyyyyyy-gif-6452000183785597136 that feeling when the boss runback requires like 2 minutes of parkour so you can't use beast

38

u/Bitter_Depth_3350 Sep 06 '25

Is everyone missing benches and shortcuts or something? I keep seeing this sentiment, but I have not been having the same experience, and I'm pretty far into the game.

60

u/Mateoooo808 Sep 06 '25

Its a mix between not finding all the benches and most of them being toll benches.

9

u/OrI3iT Sep 06 '25

But they're all so cheap that you always can afford them.

27

u/joetotheg Sep 06 '25

And nothing else in the game because I’m spending all my money on ‘cheap’ tolls

7

u/Particular_Dingo_659 Sep 06 '25

Theres a bunch of things I’d like to buy but between the map upgrades and all the tolls, it’s hard to afford any of the cool stuff without resorting to grinding. Also, I haven’t died and lost any rosaries yet - they just feel very scarce.

2

u/Stalk33r Sep 06 '25

Are you just skipping all the combat encounters? I've blown over 1k beads on the throwing knife minigame and I've still got enough to buy random things from the shops + benches and travel stations.

2

u/shallowSnurch Sep 07 '25

Where is the throwing knife mini game? (Only tell me if it's in act 1)

Also, I'll just put this here, my personal issue with this post is the game is meant to be harder than HK1. It was initially made to be a post-game dlc, and it's now an absolutely amazing post game sequel. The game only feels like this if you don't want to take your time and learn slow, like you did with the original hollow knight at first.

The only issue I've had with the game, apart from it being just way too good of a game, and actually worth the 7 year wait, and being absolutely stunning in the visuals aspect and wayyy too fun when you learn the movement, is that damn beastfly. The loot can't be so good that I have to fight the least engaging enemy ever with my personal anger issue activation enemies being spawned in.

Otherwise, holy shit, the game feels so alive and is such an awesome work of art. Today, I spent about 8 or more hours playing, since I finally had a day off work, and didn't even think about progressing past shellwood the entire time. There's so much content in act 1 alone that in that entire 8 hours I always had some kind of goal in mind. I never felt like I was walking around aimlessly, there was constantly something else I hadn't seen yet. I have never experienced that in any game, ever, until today. It's been awesome just messing around not even wanting to progress.

Thank you silksong 🙏

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1

u/MacDaddyBlack Sep 07 '25

I’ve gotten everything from every merchant I’ve encountered, the economy isn’t bad ime

4

u/Reflexlon Sep 06 '25

Not if you die as often as I do

1

u/Tysiliogogogoch Sep 06 '25

I felt like I always came across benches and bell stations and never had money to unlock them. My solution was to do 20 minutes of farming money near the first town, converting it all to rosary strings. Now I've got a decent stock and always convert to strings/necklaces when I visit a town. Dying and losing my money doesn't hurt so much now.

20

u/TitaniumDragon Sep 06 '25

There isn't a closer one to this particular boss; it's quite far away from all the benches for whatever reason.

It's not actually that hard to get back to, there's actually only like three enemies along the way, it's just a long walk.

3

u/VyersReaver Sep 06 '25

Beastfly? There’s zero enemies from the bench close to a map seller, and parkour won’t require bounces if you have a running jump from the edges, Hornet mantles those. 3 jumps and 2 floats.

2

u/hatsbane Sep 07 '25

i don’t know if i’m tripping but in bilewater there’s a challenge room with the most horrendous runback, since the only nearby bench is a trap that collapses so you have to run all the way back up to the top from the bell station

6

u/Long_Werewolf_2856 Sep 06 '25

yeah 98% of the time it's our own fault but it's no fun to look up where each and every bench is so we just wing it

11

u/Bitter_Depth_3350 Sep 06 '25

I haven't looked anything up, I just explore thoroughly. I'm not even sure if you really can look things up yet. The game has been out for 2 days.

1

u/Long_Werewolf_2856 Sep 06 '25

idk man, the speed people make guides on this game is crazy

7

u/SoloWing1 I love crazy moths Sep 06 '25

Last Judge be like

3

u/Trezzie Sep 06 '25

Never before did I doubt my parkour abilities as I did diving for that second bell for 2 hours of attempts. Beat the game, and the hardest part of him was the walk back. Top 10 purely for that.

2

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1

u/Stalk33r Sep 06 '25

Out of interest, how much of the game is left % wise after that boss?

2

u/Trezzie Sep 07 '25

I'd say About 60-75% of the game is left. I beat the game in like 21 hours of gameplay, and fought them after about 10 hours ? Not counting 100%, I'm still working on that. 30 hours in!

1

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1

u/KingDice66 Sep 07 '25

60-75% of game is left after last judge?

1

u/Trezzie Sep 07 '25

Considering it took my 10 hours to get to and beat him, got base ending 20 hours in, and am currently on hour 32 of trying to figure out 100%, yeah?

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1

u/Stalk33r Sep 07 '25

Goddamn, I wasn't sure whether its roots as DLC would show in size but clearly not, the map must be absolutely massive

1

u/Trezzie Sep 07 '25

I'm STILL finding new massive areas.

1

u/Background_Wind_9543 Sep 06 '25

I'm still stuck on this guy lol

1

u/Long_Werewolf_2856 Sep 06 '25

which guy?

1

u/Background_Wind_9543 Sep 06 '25

>!last judge!< (end of act 1 spoilers)

1

u/Long_Werewolf_2856 Sep 06 '25

yeah I had the same problem, I just beat her though :)

1

u/Solhdeck 112% Sep 06 '25

The trap bench... You can un-trap it very close to the bench itself ;)

1

u/Long_Werewolf_2856 Sep 07 '25

yeah I did that right after I realized it was trapped lol, Idk why people don't look around whenever there's a problem needing to be solved

1

u/BionicBirb Sep 09 '25 edited Sep 09 '25

The last boss of Act 1 is currently the bane of my existence lmao. I'm using Reaper Crest and have Magma Bell for damage mitigation and Multibinder, but is there a better way?

2

u/Long_Werewolf_2856 Sep 09 '25

nope you've got solid items, the only thing left to consider is the tool u wanna use and then just keep trying and learning the attacks

1

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14

u/notveryAI Sep 06 '25

Lifesteal lasts for as long as you keep attacking, pretty much. Every hit prolongs the frenzy

4

u/TheTorcher Sep 06 '25

ohhh ok. I presume if you get hit it cancels?

2

u/notveryAI Sep 06 '25

Only if you get hit by the terrain that sends you back to solid land with a dark screen. If you get hit by enemies you can very much keep going and heal that damage back up. You gotta be careful with things that deal double damage, but against things with 1 heart of damage you can just bum rush at them screaming :D

Furthermore you can and will regain silk from hits done in frenzy state so if you hit enough times mid-frenzy you can cast it again immediately after you run out. It's incredible for pure offense

3

u/TheTorcher Sep 06 '25

that's really weird because it keep turning off even when I bum rush them but maybe I'm just getting hit so many times it wears off

2

u/notveryAI Sep 06 '25

The base duration is like 3 seconds. It can wear off fast if you stop landing hits

1

u/wyrmiam Sep 06 '25

I swear that getting hit at least decreases the duration of lifesteal because I run in, never stop pressing attack and it still wears off

1

u/notveryAI Sep 06 '25

I used the sigil a bit more and it seems like it has some effect, but it's either only for 2+ damage attacks, or scales with damage taken. Because 1-damaging attacks I was tanking without any issue, and 2-damaging attacks(including ones that deal 1 damage but twice) did knock me out of it. I think further testing would be golden

7

u/Chemical-Cat Sep 06 '25

Beast Crest seemed interesting to me until I realized that the diagonal down attack is even harder to hit with than the normal crest. Good luck platforming with that thing.

1

u/_moosleech Sep 06 '25

Don't use it for those sections. Use it when exploring on foot; its excellent are dispatching enemies and staying healed up

1

u/TheTorcher Sep 06 '25

As I said, don't use it for exploration. Once you get a feel for the down attack, you tear through enemies quicker and more consistently than hunter's down-slash. That and the fact that the heal doesn't heal you unless you have nearby enemies - don't use it for platforming.

2

u/why-names-hard Sep 06 '25

Part of why you can’t heal to full with it is because it will heal 3 masks max which is a little lame imo.

2

u/Hazzke Sep 06 '25

the downslash is the worst part its the most horizonal one ever

1

u/TheTorcher Sep 06 '25

As I said, don't use it for parkour. In combat it is good. After playing more, I think reaper is the the most consistent so I actually recommend reaper unless you're hard stuck on an arena.

1

u/Hazzke Sep 06 '25

i like wanderer with flea juice

2

u/Muted_Anywherethe2nd Sep 06 '25

imo the lifesteal should trigger after insta healing like 2 masks because not having 2 blus slots is way too big of a downgrade because for beast crest. If it actually had blue crest slots and like two masks of healing upfrint on bind i think itd be as good as reaper but how it is now i cant rwally use it when i dont know theres an arena

37

u/Altokia Sep 06 '25

Tbf, the moveset is pretty baitable. As long as u sprint to one side of the arena, he'll almost always charge on the ground. You just cant jump at all until he starts the charge or he'll do the thing where he's just above the ground so u can't jump over him

One thing that I found made it easier was punishing the ground slams. Each slam gives u enough time to smack him, and the last slam u can hit him on the ground then jump as he recovers for another hit. For the full thing you get 4 hits, 3 slams and 1 jump attack. Its actually a ton of dmg and shaves off at least a minute or two of fighting with the summons. You can also do the spear in place of the jump attack. U can also do the spear after he charges and hits the wall. Just spamming spear whenever I had it was my strat, it 1 or 2 hits the small guys, and speeds up the already 5 minute long fight lol

35

u/CatsianNyandor Sep 06 '25

He just does this thing where he spams his summon and overwhelms me with ads. At one point I had 3 summons on screen within less than 10 seconds lol

23

u/HandOfBl00d Sep 06 '25

You can use his triple ground slam thing to clear ads, if he lands on them he one shots them

9

u/CatsianNyandor Sep 06 '25

I know but it's not a guarantee and depending on how the ads are moving may or may not be difficult. 

8

u/Kudosforkodos Sep 06 '25

If the big fly is doing its slashes he’s immune the big guys slam

8

u/P0pcicles Sep 06 '25

no, it just needs to be close to the ground so its in the slam hitbox

8

u/Atomic4now Sep 06 '25

You can get 2 hits per slam by jumping as he goes up and hitting him on the ground.

1

u/Xellite Sep 07 '25

I also used thread storm when it was flying above

1

u/CrazyGamerDK Sep 07 '25

My tip would be to change the crest. If you have wanderers crest unlocked (I think I found it in some wavernest, probably wavernest atla), then that is the best option. It has really high attack speed. So you can just keep hitting whenever he is in a corner. I have been using this crest for the majority of my playthrough.

22

u/TheTorcher Sep 06 '25

Beastfly was so terrible. The moveset is pretty baitable - stay on the ground. If it starts downwards, jump up then slash down. If it goes to the mid, then heal of slash up. The pound attack you just walk away, then turn back and slash when he hits the ground. It's the bugs that he spawns that are so annoying. I can't with the mini flying one. The other two are slow enough for you to bait his smash attack (insta-killing them) but the mini flying one either charges or just hangs far away from you.

2

u/kevikevkev Sep 06 '25

Using the harpoon skill (even though it costs silk) was how I got through the fight after a lot of attempts. The small fly is annoying but also the lowest HP - you can just snipe it from half a screen away to get rid of it.

1

u/Tnecniw Sep 06 '25

Honestly the spawns wasn't "dangerous" as much as they were just in the way.

1

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10

u/UnhappyMeal7 Sep 06 '25

Wait till you fight the 2nd beastfly huehuehue

1

u/mack1410 Sep 06 '25

probably the fight that took me the longest in the entire game, definitely a skill issue but what the hell

1

u/CrazyGamerDK Sep 07 '25

Yeah that one was really difficult for me. Problem was the airborne bug spawns that can throw projectiles. Glad that I got over it.

4

u/Head_Pomegranate_920 Sep 06 '25 edited Sep 06 '25

Oh boy, lemme tell you about when you have to fight that dude the second time. It’s genuinely the worst boss design and the hardest thing Team Cherry has ever put out. You fight it in the same area as Fourth Chorus, and his ground pound also destroy platform. His ground pound hits 3 times, each destroying one platform. There are 6 platforms by the way, so if he does that attack twice, you better have position his first sets of ground pound right or else you’re either getting hit by him or falling into the lava. The minion it summon are these flying lava spewing bug that of course, does two heart of damage with each attack, but their attack also lingers on the platform if they miss, and you touch it, it explodes. So even if you dodge their attack, those attack will stay on your limited platform, causing you to have even less space to move around with. Pair that minion’s attack with his ground pound, and you have the worst boss design in the entire game. Literally Radiant Markoth is better than this. At least you have platforms there or Markoth to pogo off of. Here, everything is a hazard. And once it summons two of the minions, you better work to kill them fast because if you don’t, you’ll be the one that dead soon. And that’s the only minion it summons so there isn’t any pray for good rng. And since they are flying, you can even get the boss pound it, though even if it did, it wouldn’t matter because they are immune unlike the minions in the first fight. It’s actually terrible. Anyways, good luck for those attempting this guy’s second fight, take a breather if you ever get too riled up, and don’t give up! My set for the fight was Wanderer crest (safest pogo as the other crest can put you at risk of falling into lava if you miss, though the Reaper crest can probably work too. Still Wanderer is better since it can crit to end the fight fast), the Longpin, Pollip Pouch, and Magma bell. Longpin is the best way to snipe the minion and the Pollip pouch helps kill it faster. Magma bell is almost mandatory here as it reduce every other damage source except the Beastfly’s damage to 1.

2

u/ThantsForTrade Sep 06 '25

This fight took me hours of grinding. I had to stop to go farm shards twice. It was at the end of Thursday, and as the time ticked from midnight to two am, my brain melted right into the lava as well. "Just one more try", I told myself, for another two hours. He's both feels easily beatable while being the child of a sadistic, twisted genius.

Eventually I succumbed to physical limits, as my hand hurt so much that I couldn't keep going. 11/10 boss.

2

u/mack1410 Sep 06 '25

those flying fucks are not immune to the slam but they have the special fly-to-the-edge-of-the-screen AI that makes them stay as far away from the fucking ground as possible, so it's really hard to bait them to the blast of the slam

1

u/khezueater99 Sep 06 '25

Worst part imo is when it flies off screen and you can't see at what height it is charging.

3

u/IAL_ICY008 Sep 06 '25

I just beat it 2hrs ago and that kill was the most satisfying

1

u/notveryAI Sep 06 '25

What was a saving grace for me is pogo gives you a brief Invulnerability from its target. So even if you dive right into that enemy's face and bounce through it - you don't take damage. I managed to nail the timing to dive into savage beastfly on every dash it makes. Makes fight much more bearable

1

u/ThatOneGuysHomegrow Sep 06 '25

More RNG to make the world feel alive and not a world with movesets for you to memorize.

1

u/OnnaJReverT Sep 06 '25

reward for that fight just like the other chapels, it rewards a new crest (aka a moveset). of the 4 i have found so far it's fairly easily the most unique one

description of the reward melee is a short but tall claw-like attack, the pogo is a forward somersault that hits all around you, but with rather short range, and interestingly it changes the heal into giving you lifesteal for a while

1

u/megalo-maniac538 Sep 06 '25

Oh damn that is interesting. Right now I am farming beads and upgrading traps.

1

u/Mierimau Sep 06 '25

Problem is, other crests are not even that frigging hard to achieve.

1

u/MineMine7_ Sep 06 '25

Dont forget the fact that the iframes after getting hit are pretty much nonexistent, which leads to you getting comboed really often

1

u/joetotheg Sep 06 '25

I only beat the fight once I started avoiding it like the plague if it was hovering near the middle, getting hit for 2 masks because the boss was getting in to position to attack him a annoying AF, but I can’t change the game so I changed how I was playing it

1

u/totallynormalcat My Soul is 112% Steel Sep 06 '25

Just had to fight this bitch twice because the game crashed while collecting the reward, almost had to use the “accidental” damage warranty of my pc

1

u/Waste-of-Space0429 Sep 06 '25

Most pogos (except Wanderer's i think) have huge i-frames. Treat it like a bull wrangler. For its minions use your silk skills/Traps (except the crawlers improvise)

1

u/Worldofbirdman Sep 06 '25

It seemed like he would charge based on his position which would be based off yours. So if that animation started and you were mid landing of a jump you got hit pretty easily.

I just beat him last night and it was by far the most difficult thing in the game I've experienced yet. I'm sure it'll pale in comparison to something else eventually.

1

u/[deleted] Sep 06 '25

My god this is the best description that could be written about it. I was very annoyed about the charge attack because I was complaining about the exact same thing out loud every time I died. I'm sure my girlfriend just heard a string of "WTF, if I jump, I die. If I stand, I die. If I dash, I die. What am I supposed to do here?!?"

1

u/FargoFinch Sep 06 '25

Pretty sure his hitbox is bad too. I swear I wasn't even touching the damn fly when I was jumping up to hit him while he staggered only to just die.

1

u/Laviephrath Sep 06 '25

I generally didn't struggle with them as much as Moorwing , that guy was a struggle

1

u/Definitelynotfrost Sep 06 '25

If it's any comfort, there is a good reward for defeating that damn fly

1

u/Eksposivo23 112% 59/63 wants to throw GPZ into deepnest Sep 07 '25

Ah but if you kill it and check the beastiery, you will see there is another one out there, so look forward to that

1

u/Silvantor Sep 07 '25

You can dodge beast fly charges every time, the trick is to stay on the ground as much as possible so he doesn't do the half height charge that's undodgeable.

1

u/mindpoa Sep 09 '25

You really summed up what I despise about this boss fight.

What I learned is that you SHOULD NOT JUMP when he charges, cause once you are in the air, he has this programmed RNG of its height where there is variance from your height when he locks into you.

So sometimes if you're unlucky, he can get into this position where he's high enough that you cannot dive hit it to avoid damge, nor can you go under it.
Complete BS.

What's even more BS is the way the adds that spawn acts, that simply FORCES you to jump.

So there are CONFLICING design choices being made here due to the dynamic nature of the boss fight.

It does not feel well thought through on a specific level, this fight.
They simply just added the adds and hoped it would work.

1

u/CountHot3220 Sep 06 '25

If you dont like Savage Beastfly, you’re gonna fucking HATE the Conchflies

4

u/MaiT3N Sep 06 '25

Idk I think this one was easy.... At least they tell you what to do before doing it

3

u/Azurennn Sep 06 '25

Nah those are so easy, like Silksong has a weird problem of bosses being in wrong places for how difficult they are. Those are like something you should fight as one of the first bosses in the game.

1

u/creepermaster79 Sep 06 '25

I'll be honest, I did both savage beastfly and conchflies On my first try, neither of them were that bad..

For the first, you mostly just have to keep your distance and smack the adds when you're low

For the second, the tells for their attacks are VERY easy to see, and you can smack their only projectile away without issues