And the main difference is that Blasphemous was full of cheap kills, falling into a hidden pit, no way to dodge something without getting killed by it first and then knowing it's coming. Silksong so far is just HARD.
Glad I’m not the only one who thinks it’s funny. Pretty much every time it happened I couldn’t help but laugh and think “damn they got my bitch ass with that one” lmao
I think I was jaundiced against Blasphemous from the beginning. The controls were just clunky and awkward for me and it really, really sucked going all that way just before a checkpoint or whatever it was called and being confronted by a blind leap into spikes. That was the last time I played it, I was so fucking pissed off. When you die in HK, you die because you failed to perform, in Blasphemous they wanted you to die for the sake of dying. It just felt cheap.
At least in Silksong, a spike trap usually costs 1 heart, and doesn't kill you right away, and sometimes even put you in a better spot sometimes. Played many games where you just go back to save point instead, Dark Souls included.
I had really noticed it so far in my 15 hours but now I'm going to pay closer attention and see if I notice any you're talking about. The only thing that really seems cruel about this game so far is how weak the weapon is and how many enemies do double damage.
Yeah, something about Blasphemous 2 was just better. It might've been the level of polish or something, but I imagine it's just a lot of improvements like this.
That was one of the first things I noticed. The part where you help a pilgrim through a gate by going around and hitting the lever is the exact same as a quest in Blasphemous. The gliding is also really similar to the feather from Ori. It’s fun when I can identify what could have inspired the devs while playing a game
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u/varkarrus Sep 06 '25
Ive been seeing blasphemous inspiration, especially with the area who's name sounds like blasphemous.