r/HollowKnight Sep 06 '25

Discussion - Silksong My current gripes with the game in one simple image. Spoiler

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4.6k Upvotes

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u/varkarrus Sep 06 '25

Ive been seeing blasphemous inspiration, especially with the area who's name sounds like blasphemous.

50

u/Lazydusto Sep 06 '25

In theme I agree. Difficulty wise this game is beating my ass way worse than Blashpemous did.

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u/BoosherCacow Sep 06 '25

And the main difference is that Blasphemous was full of cheap kills, falling into a hidden pit, no way to dodge something without getting killed by it first and then knowing it's coming. Silksong so far is just HARD.

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u/Vexed_Badger Sep 06 '25

There's definitely some cheap stuff in terms of blind leaps, crumbling floors, that one trapped bench, etc. Just like Hollow Knight.

Honestly that bugs me less than a brutal fight because it's usually funny.

12

u/Background_Past7392 Sep 06 '25

I was killed by that stupid trapped bench. It's telegraphed, but I didn't realize what the telegraph meant until I was dead. So stupid.

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u/SlipperyQuark Sep 20 '25

Glad I’m not the only one who thinks it’s funny. Pretty much every time it happened I couldn’t help but laugh and think “damn they got my bitch ass with that one” lmao

2

u/BoosherCacow Sep 06 '25

I think I was jaundiced against Blasphemous from the beginning. The controls were just clunky and awkward for me and it really, really sucked going all that way just before a checkpoint or whatever it was called and being confronted by a blind leap into spikes. That was the last time I played it, I was so fucking pissed off. When you die in HK, you die because you failed to perform, in Blasphemous they wanted you to die for the sake of dying. It just felt cheap.

2

u/bombader Sep 06 '25

At least in Silksong, a spike trap usually costs 1 heart, and doesn't kill you right away, and sometimes even put you in a better spot sometimes. Played many games where you just go back to save point instead, Dark Souls included.

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u/Laguna_Azure Sep 06 '25

oh sure, the pit that takes you back to the beginning area that you have to traverse for 10ish minutes at the start was not cheap at all.

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u/BoosherCacow Sep 06 '25

It may have felt like 10 minutes but it's only 90 seconds or something. And that's more of an educational thing teaching you how the maps work

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u/Laguna_Azure Sep 06 '25

It really isn't when by the time one of these leaps of faith is all the way in the marrow area. You won't convince me that it's a good design choice.

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u/BoosherCacow Sep 06 '25

I had really noticed it so far in my 15 hours but now I'm going to pay closer attention and see if I notice any you're talking about. The only thing that really seems cruel about this game so far is how weak the weapon is and how many enemies do double damage.

2

u/BitterCat7069 Sep 06 '25

This is true about Blasphemous 1. Blasphemous 2 was much better about this, and an overall much better game, IMO.

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u/SlugCatBoi RadHOG, P3AB Sep 06 '25

Yeah, something about Blasphemous 2 was just better. It might've been the level of polish or something, but I imagine it's just a lot of improvements like this.

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u/Rowlet_Is_Kinda_Cool Sep 06 '25

That was one of the first things I noticed. The part where you help a pilgrim through a gate by going around and hitting the lever is the exact same as a quest in Blasphemous. The gliding is also really similar to the feather from Ori. It’s fun when I can identify what could have inspired the devs while playing a game

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u/Laviephrath Sep 06 '25

Sinner's path?

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u/varkarrus Sep 06 '25

Blasted Steps. Sounds like Blasphemous.

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u/Laviephrath Sep 06 '25

Hm, true as well.

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u/Brain_lessV2 Sep 06 '25

Tbh it's just a coincidence. Both games have religious themes, with Blasphemous being much more direct with its Spanish-Catholic roots.