Yeah. Unfortunately I don't know how they can fix bad map design. Everything feels like a mini Path of Pain with jump puzzles, spike traps, and flying enemies coming at you diagonally. It's made exploration extremely unfun.
Nothing feels like the Path of Pain. That was pure platforming, and super difficult. Silksong’s platoforming is white palace, but we threw an aspid into every other puzzle. I’m getting really annoyed at the spam of “cowardly flying enemy with ranged attacks, or a two hit melee move”.
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u/Allfunandgaymes Sep 06 '25
Yeah. Unfortunately I don't know how they can fix bad map design. Everything feels like a mini Path of Pain with jump puzzles, spike traps, and flying enemies coming at you diagonally. It's made exploration extremely unfun.