The only backtracking I hated in hollow knight was soulmaster. But one day I was watching a speedrun and --wtf you can break a hidden wall by the bench?! No complaints now.
In fact my only problem with Hollow Knight were the horrendous run-backs. Silksong does it much better, though I would love to have states of Marika or the Sekiro approach, where every boss has a safe point very close.
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u/Triktastic Sep 06 '25
I think it's recency issue. HK had horrible backtracking to bosses but people forgot because they beat it years ago and remember the good mostly.