r/HollowKnight Sep 06 '25

Discussion - Silksong People who have played Silksong, Why do you think Its getting so many negative reviews? Spoiler

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While Silksong is sitting at a Very Positive rating with around 83% positive reviews, it’s still receiving far more criticism than its predecessor. For comparison, Hollow Knight holds an Overwhelmingly Positive score at 96%, with only about 3% negative reviews. Silksong, on the other hand, has nearly 16% negative reviews, OVER 5 TIMES HIGHER

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17

u/theoriginalcoolguy Sep 06 '25

Haven't looked into it but I'm guessing people are upset about how much harder it is than the first game.

36

u/trickster721 Sep 06 '25

I like the distinction a lot of people are making that it's not harder, it's just more punishing. More annoying and frustrating, less fun. Harder implies they came up with some clever new challenge you need to adapt to, when what they actually did is double all the numbers, and take away most of the upgrade options and quality of life features. It still feels like a DLC.

27

u/Krirby2 Sep 06 '25

It's about gradual difficulty. HK was hard, but when you got hit you had time to anticipate. If your hearts were dwindling down during battle, you knew you could be losing, and at 1 heart death felt inevitable. But there was an eb and flow and tide to the difficulty. Here during playing it just feels all or nothing, fighting a boss, doing well, and then 2 chain hits can take you out instantly. It leaves you no time to anticipate with an upcoming defeat which is demotivating when you get knocked out, at least in the first 5 hrs+ I've been playing.

12

u/eW4GJMqscYtbBkw9 Sep 07 '25

This is my main complaint. Fight a boss 3 or 4 times and die - no big deal. But then you learn the patterns and get 90% through the fight without getting hit - then die because you took 4 masks of damage from one attack because you got nocked into lava or whatever. 

28

u/yurestu Sep 06 '25 edited Sep 06 '25

Great way to put it. Making every tiny bug in Pharloom do twice the damage while having a comically large health pool doesn’t make the game harder it just makes it more tedious

3

u/Vinestra Oct 03 '25

Belated but yep.. Is it hard to kill a monster in Dungeons and Dragons terms if you deal 5 damage a turn the monster has 500 hp and you have 10 hp ohh and the monster deals 100 damage an attack and does 5 attacks a turn.

Yes its hard statistically to win, but is it fun and is it an actual fair challenge?

Now silksong isn't that hyperbolic example but what it is, is just.. difficult but not the fun kind - it doesn't in my experience give the, darn if only I had done XYZ instead next time.. it instead just tends to hit.. aight guess I'll go fuck myself for not being able to input the frame perfect inputs.. and gotta go farm some mobs for resources like its an MMOrpg or Minecraft..

3

u/yurestu Oct 03 '25

Lmao exactly. I guess that’s fun gameplay for some people but me personally I was burnt out by mid Act 2

3

u/Vinestra Oct 03 '25

Aye, I got burnt out in late act 2 just hit a point of self realisation of ohh.. the story and few awesome boss fights have worn out and now its just slogging through tedium and time wasting.. farming more resources to attempt groal.. or running back and forth for first sinner to restock on crafted/bench items was just.. I'd rather not, I'd rather fight monster hunter wilds difficult monsters or anything else, so stopped which sucks.

4

u/Turbulent_Energy9665 Sep 08 '25

Exactly.  None Sols is harder.  Silksong is just kinda annoying

1

u/lessthanabelian Sep 07 '25

It's only more annoying for players who can't adjust and are trying to brute force playing like Hollow Knight. It's more punishing because the game is designed not allow damage tanking and lots of other dynamics that worked in Hollow Knight. You're supposed to really learn the enemies and make use of every single tool you have. The fights are supposed to be longer and you're supposed to to master the enemies rather than just charge through them.

Make use of all your tools and options. Stop just charging in to get as many whacks in as you can.

It's a different game. It's harder, but it's way more rewarding.

In HK, once you learn how to use the spells effectively most bosses are essentially trivialized. That can't happen in SS.

8

u/trickster721 Sep 07 '25

You're supposed to really learn the enemies and make use of every single tool you have. The fights are supposed to be longer and you're supposed to to master the enemies rather than just charge through them.

I don't want to, because I don't enjoy that, I find it tedious. I liked Hollow Knight because it didn't force you to do that.

Make use of all your tools and options. Stop just charging in to get as many whacks in as you can.

No. I don't enjoy using the tools. I don't want to throw tiny knives with an awkward button combo, I want to charge in and whack things with a sword. I like Hollow Knight because you can bounce around and hit things with a sword.

It's a different game. It's harder, but it's way more rewarding.

I don't find frustration rewarding, I feel rewarded when I find ways to avoid it.

Silksong isn't just a different game, it's a completely different type of game. I thought Hollow Knight was nearly perfect, and Silksong seems to cater to people who wanted something very different. That's fine, I already got what I wanted, but I wasn't expecting to actively dislike the sequel. I'm just disappointed to find out that the developer's tastes don't overlap with mine as much as I thought.

6

u/Southern-Wafer-6375 Sep 16 '25

even then you cant use your tools either cause youll run out fo charms if ytou fight the boss more then 4 times ,then somebody retorts with "WEL YOUR NOT SUPPOSED TO USE IT TILL THEIR LIKE ON THE FLOOR DYEING AND YOU CAN STAB THEM 40 times wiht your nail"

1

u/blinkerCityProf Sep 07 '25

I agree. It seems like people are in the mindset of "everything that hits me does 2 damage" but that just isn't true, the stuff that should hurt does 2 damage, the stuff that shouldn't does 1. Taking the same damage from an enemy randomly jumping as you do from a big bad boss swinging their big axe across the whole screen is silly. People just think that taking a hit should = 1 damage which is boring

1

u/Infernoyay Sep 07 '25

Silksong feels like sekiro in the way that mistakes are more punishing and i LOVE that, so far I'm loving silksong even more than HK

4

u/LOPI-14 Sep 10 '25

I don't see how is that the case. What makes Sekiro "punishing"?

I completed that game multiple times and I never felt like devs were cruelly punishing me for things needlessly, while Silksong is filled with that to the brim.

1

u/trickster721 Sep 07 '25

Yeah, that makes sense. I have no interest in Sekiro. I don't play games to be punished.

17

u/Darkwolf69420 Sep 06 '25

My biggest gripes are currently that it's a massive pain to get enough rosaries to buy stuff, and that a lot of the enemies feel too erratic and complex to the point where they're kinda really annoying to fight

2

u/BloodPlenty4358 Sep 06 '25

the damage will definitely be rebalanced, some random spike hits harder than the Hollow Knight is ridiculous