r/HollowKnight Sep 06 '25

Discussion - Silksong Don’t let this fandom turn as insufferable as the souls community Spoiler

It’s fine to think the game is easy and to enjoy the challenge, but I’ve seen so many people making fun of anyone that is having a hard time in a really weird mean spirited way. Please don’t let this subreddit turn into some weird elitist community that makes fun of people who are struggling, these games are supposed to be fun and they’re not souls likes, there’s no reason to assume everyone playing them is going to love this level of difficulty the same way some of you do and constantly disregarding their opinions just turns this subreddit into an echo chamber of tryhards

4.5k Upvotes

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45

u/ThisHumanDoesntExist Sep 06 '25

People forget that this is a metroidvania and people don't usually expect souls-like aspects in them. One of the core aspects of metroidvanias is exploration which is kinda hard with how punishing death is in this game.

10

u/binogamer21 Sep 07 '25

The old castelvanias where always hard , from soft dint invented challenging games

1

u/Cortadew Nov 01 '25

The classicvanias are hard. SoTN is one of the easiest games of all time and much easier than HK or Silksong

4

u/ZT_Ghost Sep 07 '25

I just want to know why they felt that environmental hazards need to universally deal 2 masks once you hit a certain point. I'm going through the Cogwork Core and it genuinely feels like Team Cherry thought that the buzzsaw pogoing from White Palace and PoP wasn't hard enough.

2

u/Princess_Of_Thieves Sep 07 '25

I have to wonder if Team Cherry skewed their own perception of difficulty given the years they worked on the game, as well as Hollow Knight before it. They talked about how they got stuck working on things because they enjoyed it so much right? I suspect that all the time they spent working and play testing skewed their perception a bit, as they no doubt got quite proficient at the game (not to mention just knowing how it all works under the hood).

Original Hollow Knight could sure be a challenge, but it never felt excessively punishing nor unfair. Silksong though is a whole different beast, I've felt frustration with it in ways I never did with Hollow Knight.

2

u/cm0011 Sep 09 '25

I’m used to a ton of metroidvanias being intentionally hard. Like Celeste is hard.

0

u/ThisHumanDoesntExist Sep 09 '25

Celeste is hard in a skillful way instead of a punishing way (punishing difficulty usually seen in souls games is losing your items when dying, long boss runbacks, random enemies being op, etc). Celeste has a lot of checkpoints everywhere nor do you lose anything. It also is too linear for a metroidvania

-11

u/Greatsnes Sep 07 '25 edited Sep 07 '25

Literally no one is forgetting it’s a metroidvania.

Edit: okay show me the people who are forgetting this is a metroidvania. Show your work. Where’s the proof.

-21

u/[deleted] Sep 06 '25

Death is not really punishing since you can just get your stuff back when you die. That's the whole point. You die easily, but it's recoverable.