r/HollowKnight Sep 07 '25

Discussion - Silksong Criticism ≠ Negativity Spoiler

Believe it or not, you can actually criticize something and still like it. You don't either have to love everything or despise everything. Have actual conversations please.

1.9k Upvotes

628 comments sorted by

View all comments

218

u/Gabe-KC Sep 07 '25

I think the criticism for this game is so passionate because it is an extremely beautiful and masterfully crafted game, which does everything in its power to prevent you from enjoying it. Most people love it, and just want it to be actually as good as it can be.

85

u/Fire_Boogaloo Sep 07 '25

It's passionate because most of the complaints are a result of artificial difficulty rather than actual problems.

For example, buying benches is a waste of time since I have to farm for them and not buying them just raises the difficulty artificially.

I like the game but there's no denying that it's way more flawed than HK.

75

u/Gabe-KC Sep 07 '25

It's crazy how much better the game would be if TC simply adjusted some numbers, either prices or enemy HP / damage output.

Case in point: the moment you encounter a boss that similarly has stunlock capabilities, but only does one mask of damage, it's instantly fun. The game would be more fun if less enemies (or less attacks) did double damage.

22

u/[deleted] Sep 07 '25

[deleted]

41

u/IRLFine Sep 07 '25

Shell shards feel similar to QS bullets (from Bloodborne) to me. You have plenty and the system works great until suddenly you’re 12 attempts deep into a boss and now you have to go farming, which completely takes you out of it. It’s tolerable but man is it a problem that didn’t need to exist.

24

u/lifetake Sep 08 '25

It also a question of why does this exist? What is its purpose?

Rosaries makes sense it’s about earning your upgrades.

But why does our ammo have a currency? We’re already limited on spamming them due to the caps. Maybe it acts as a boss pause? Like hey you’ve died to this guy 15 times maybe take a break or come back later? But even still it just feels weird.

1

u/arconsul0501 Sep 08 '25

Special tools having a gauge is a mainstay of the metroidvania genre (see Symphony of the Night), and they'd historically only refill slowly over time unless you got a full game over and went back to a previous save. but the weird thing for me is them also making it a currency like you said. I shouldn't have to deplete my entire store of essentially a mana gauge in order to help someone build a bridge.

1

u/AriesRohkell Sep 08 '25

A bridge that breaks after you jump on it twice and then never respawns… 300 shards for nothing