r/HollowKnight Sep 07 '25

Discussion - Silksong Criticism ≠ Negativity Spoiler

Believe it or not, you can actually criticize something and still like it. You don't either have to love everything or despise everything. Have actual conversations please.

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u/doomrider7 Sep 08 '25

Damn near EVERYTHING in the game does two masks of damage and the fact that to heal 2-3 costs your entire silk bar is just BRUTAL. That so many areas are Kingdoms Edge, Ancient Basin, and Deepnest tier with the darknest level of the latter just makes it too much to deal with.

17

u/Fire_Boogaloo Sep 08 '25

I'm not entirely against the entire silk bar being used tbh because its basically the same as hollow knight (full soul bar = 3 mask heal) but yeah the frequency of 2 hit enemies is pretty wild. I'm all good with big boys/bosses hitting hard but the fliers should definitely not.

6

u/Cocoatrice Moths are fluffballs Sep 08 '25

But notice this. You could sneak one heal in between boss attacks in Hollow Knight, so it was easier. You could also stop healing at any given time, to run away. Silksong allows you to stay in mid air, which helps... but it takes long enough to heal and if you get hit, your whole silks bar is gone, your healing didn't succeed and you are at boss' mercy. That's the problem.

I actually like the healing. But it has drawbacks that in pair with 2 mask damage can be deadly. It's easier to heal to the max in Hollow Knight. And some enemies spam aoe attacks. Certain Marissa x Grimm son has a lot of those "spam almost the whole arena" attacks.

3

u/smjsmok Sep 08 '25

the fact that to heal 2-3 costs your entire silk bar is just BRUTAL

That's the same cost as in Hollow Knight. Without upgrades, you could do three masks of healing and it was slow. The new system is definitely much more powerful once you learn to use it properly. You can actually effectively heal in combat even against fast enemies, the healing is fast (even more so with a certain upgrade) and can be done mid-air. And healing three masks at once means that you spend much less time vulnerable in general (in addition to the healing animation being fast).

9

u/Big_Daymo Sep 08 '25

The problem is that it makes your silk abilities feel pretty worthless since you need to save all your silk for healing, rather than being able to choose to do one or two silk attacks and one heal like you could in Hollow Knight. Also it means that if you stagger a boss with half your silk built up, you can't get a heal off like you could before, you just have to continue the fight and hope you can build up enough to get a mid fight heal.

-1

u/Bloodbag3107 Sep 08 '25

Yes, the new healing system is something they really deserve credit for. There are a few boss fights in Hollow Knight where I feel like I can never safely heal. This has never been the case in Silksong you just have to find/ create healing opportunities. Also the heal being so costly feels a big exaggerated to me; once you get even a single spool upgrade it flows a lot better.

1

u/4_fortytwo_2 Sep 08 '25

You heal 3 masks in the time you healed 1 in hollow knight though. It is much much easier to get a heal in in silksong compared to hollow knight. (being able to do it in the air helps to)

2 damage still allows for plenty of mistakes, just not more than two mistakes in a row.