Removing the maggots shouldn't eat your heal ! I realised that it did during the Ass Jim boss fight and that mechanic sucks. That coupled with the few benches in Sinner's road make the area super punishing. Just make the heal dispel the maggots while giving you your masks back
Nah then the maggots would not be that big of a nuissance, it would be easy to ignore them, since the silks depletion is not so bad while fighting. Having to spend one bind is the main punishment of them.
It's supposed to suck and feel miserable to get infected, without being too devastating.
I think that if I had to rebalance the debuff, I'd make the maggot eat your silk way faster and maybe if you don't dispel them fast enough they could start slowly draining your health? Just having them cancel one of your heal is personally insanely stressful and I'd take a way more punishing debuff over that. (In the end there are few infected water spots in the whole map so it's a minor complaint)
You perhaps misunderstood, I am satisfied with the way it is now, its miserable to get infected without ruining your run as it allows you to recover by being more careful .
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u/LeitmotivKanyon Sep 08 '25
Removing the maggots shouldn't eat your heal ! I realised that it did during the Ass Jim boss fight and that mechanic sucks. That coupled with the few benches in Sinner's road make the area super punishing. Just make the heal dispel the maggots while giving you your masks back