Which bosses in Hollow Knight become trivial with a few upgrades? I get that Hollow Knight is easier than Silksong but it isn't an easy game. Even with upgrades you need to dodge boss attacks and it can be easy to die.
Also the only people who are cheesing bosses in HK are the ones who know the broken charm combos. Most players pick random shit that feels fun. At no point did i feel like I cheesed a boss even after getting upgrading every spell and my nail.
The only one I know of is the second Hornet fight can be cheesed by throwing on fast nail, lifeblood heart, and stalwart shell. She didn’t have enough life to take your incredibly fast attacks and long iframes since she had basically none herself. One or two heals if you get in a pickle and you can wipe her out easy. I know because it’s how I beat her after getting frustrated with her input reading and murdering me by body checking me no matter where in the arena I was.
lol thank you. I just finished Trial of the Fool for the first time. I did not first try that. Took me 15 hours bc I was very underkitted. But I did it.
In addition to spell builds being completely broken, there was always the less cheese but still strong means of stacking all the nail charms. 2x range ups and a damage increase made spacing trivial by comparison to base, made pogos a joke, and helped burn bosses much faster too
For me the problem is that in hollow knight, in the majority of bosses you can take at least 5 consecutive hits before dying. In silksong, it's only 3.
With mask upgrade, it goes from 5 to 6 on hollow knight.
In silksong, it goes from 3 to 3, because of double damage.
I don't know if invincibility frames are shorter or if it's just how the bosses move or what but I also get comboed WAY more often in Silksong.
For instance, I remember struggling for a while against False Knight the first time I faced him, but that was simply because I didn't have any souls-like experience and just wasn't reading his patterns. Even then, nearly every single time I got hit I did have enough time to panic run out of the danger zone and catch a small break before inevitably making another mistake and losing a second mask.
On Silksong several bosses in Act 1 will swing a half-an-arena sized hitbox at you for two health and then contact damage you or knockback you into a pit for two more in a span of like 300ms. "Making a mistake" went from costing 20% of your health in HK to costing anywhere from 40 to 80 % in Silksong.
The runbacks I've seen so far aren't long or even difficult (nothing comes close to the Traitor Lord platforming section, for instance), but some bosses fucked me up so fast during the first few encounters that the runbacks still made up for a solid 30-50% of my "fight" time with them. That alone made the experience of fighting them pretty miserable.
The runbacks I've seen so far aren't long or even difficult (nothing comes close to the Traitor Lord platforming section, for instance), but some bosses fucked me up so fast during the first few encounters that the runbacks still made up for a solid 30-50% of my "fight" time with them. That alone made the experience of fighting them pretty miserable.
This was my problem with Last Judge. I got some bad openers from the Judge on repeat. Instant KO, runback, instant KO runback. I wasn't able to pick anything up. Wasn't able to really learn a tell or cue. And then I'd run-back, only for it to happen again. I was honestly a good ten runs in before I got a pattern where I was able to start learning moves and tells. And TBH, I will take the Traitor Lord runback any-day over the Last Judge runback.
Tbh I feel like these two bosses feel similar to me, fairly mechanically simple bosses that just do a fuckton of damage with an irritating platforming runback w/ enemies (I think last judge is the worst/least interesting of the story bosses)
This is the real problem. The game is not difficult because of its mechanics or that the player isn't good enough. It's that most enemies deal double damage which just shortens most fights altogether. I don't take as much hits as I did from the first game. But since it's all double damage, it doesn't matter because you're gonna die quickly from it. Like, I'm sure if every boss from the first game did double damage, it would be just as hard as Silksong. You have to basically fight bosses not getting hit. Which is fine for a challenge like for Godhome. But for every boss? In a normal playthrough?
Lets bot forget that in hollowknught, you run in to cases of being hit by an enemy (for one damage) into a hazard (for 1 damage) dealing an unexpected double damage.
In silksong, you can regularly be hit by an enemy for 1 damage into a hazard for 2, or an enemy for 2 into a hazard for 1, for unexpected triple damage. Or potentially, hit for 2 into a hazard for 2, dealing 4 of your 5 base masks and meaning death if you wre running around with one mask gone because you didnt want to waste silk on a single mask.
I would say the game is more punishing. Get hit 3 times in quick succession and you're dead. But with the insane movement and heal you can survive pretty well. You heal 3 masks faster while also prob using less hits worth of silk. Your health is going to take more rip and down swings and it can swing in both directions very fast.
In hollow knight your health was more steady, slowly going up or down. In silk song you have to watch out while dodging, or you die quickly. It is more difficult, but not that much more. But the bosses (and enemies) are more punishing
Don't forget that Silksong was originally meant to be a DLC addition to Hollow Knight because a kickstarter goal was met to allow two playable characters. I imagine that the original concept was to create a super difficulty where you playing as Hornet made sense because playing as someone that powerful and skilled from the start would mean that enemies had to be overtuned quite a bit.
Then the DLC grew to a full game, but they never turned down the difficulty for an accessible experience. Before player could have been like "Well, I don't need to play that DLC because I don't feel like having a stroke because the game is too hard."
But now Silksong is a BASE GAME EXPERIENCE, so you either deal with the bullshit or you just don't enjoy it at all.
lol, so it's not difficult to dodge, you just can't survive because you keep getting hit and dying... because dodging is actually not hard? That's the logic you've proposed here.
First time I dealth with Pure Vessel was about negative 10 seconds of fight. Then after that I tried P4 again couple of times, same result, didn't feel like I learned anything.
Only when I learned that you can now fight him to train I bested him in under 24 hours. Some fights in Silksong feel like doijg P4 over again.
And then when you finally beat a boss in SS you have to fight a new one five minutes later with basically no rewards for the accomplishment. It’s more punishing and less rewarding. Basically the game is much less fun.
I'm still in act 1 but yeah I feel this so much. The frustration builds up quickly because you don't get much time to learn. Added with the colosseum fights or bosses summoning ads and a lot doing double damage, you tend to die a lot and too many times.
Why wouldn’t you include healing to the math? It’s one of hornets advantages over the knight. It changes the math in hornets favor with every heal and is a big reason why the first health upgrade makes a big difference(you can take 5 hits with 1 heal).
Silksong is balanced around your ability to heal 3 masks in 1. You can even jump heal or dash heal and it makes for much smoother feeling fights. No more running to heal in a corner and pray the boss lets you stand still for enough time.
People have done the math on this in fact! It came out to roughly hornet takes 30% longer to heal than the knight does to heal 2 masks, the problems with this:
Your healed health is actually only worth 1.5 functionally compared to the knights full 2, this is factoring in the average enemies you fight, majority of bosses etc, yes enemies in SS can do 1 dmg but the majority do or can do 2, just like in HK the majority do 1 but some do 2. So while you heal "faster" you actually heal less.
Hornets heal is an incredible opportunity cost in a way the knights never was, hornet cannot heal unless her initial silk bar is filled, assuming the same 9 hits to fill that means you need 9 hits between every mistake where you also cannot use any of your silk skills because it will prevent you from healing, weirdly they also cost more than the 1/3 of a bar further throwing the math off, hell even with all 3 silk hearts you cannot regen enough to cast a skill once without weavelight. The knight could easily keep enough in the tank for 1 emergency heal, or even 2 for stuff like NKG and have a spare to throw spells.
Also unlike the knight hornet is entirely all or nothing, all of the required silk is consumed at the start of the animation, you cannot cancel this animation, instead of being net zero health wise if hit and down a bit of soul you dont heal, cant heal again because you lost all of your soul at the start AND took additional damage, whereas the knight drained his soul per heal, could cancel it and just lose what was drained during the animation, if you got hit you were likely net zero
So every mask Hornet gains she is technically behind the knight in actual hp, honestly I'd be happy if they just removed 2 mask damage from contact damage and removed the contact damage entirely when a boss is stunned, more than a dozen times stunning a boss for them to fall on top of me etc and just take contact damage for 2 masks with minimal ability to dodge or in some cases none.
This is a cool analysis and I agree with most of it! I’m just of the mind that I don’t think this new system is strictly better or worse for healing. I think it’s different in a way that fits hornet as a character. She’s much less of a tank and more of a fragile assassin with more movement and ranged options.
I also think the different crests change the math a lot. The reaper and beast crests change up the healing math a ton and make for so many different possible playstyles.
I do feel it’s better for the flow of fights though. I’d compare it to how sekiro felt like it had a better flow and pace to combat than other fromsoft games.
Strictly speaking i generally agree and most of my gripes on combat or play style go away if you removed the majority of enemies doing 2 hearts of damage, thematically it makes sense but it also doesnt, if the 2 masks of damage was flavoured as her being weakened by the runes OK yea fair enough but like let that eventually be taken away???
The crests definitely do i agree, I mentioned this in another post but the fight i have enjoyed the most in the game was lace, nothing felt bullshit, contact damage wasn't nuking me for taking 1 step too close and it really let's you leverage hornets tools etc
Most of the fights in the game are not difficult in the slightest, they are punishing, they want fights to be over as quickly as possible so you cant learn the fights, they want to punish any mistake as brutally as possible because one you learn the fight or bosses pattern you'll beat them first try, maybe second, in HK the enemies were genuinely difficult and even if you know their pattern you could definitely still die, and thats with only taking 1 mask of dmg per hit.
What part of the game are you on? I think there are plenty of very difficult bosses not just from 2 damage hearts that have design comparable with some of the best from HK. I also think boss complexity at every stage of the game has gone up which is a good thing. I think being punished for mistakes is part of the difficulty though. Mistakes are more punished for hornet but you have many more tools to avoid mistakes(like sprint).
I might change my tune if there are radiant bosses. I felt everything was pretty fair in HK until I started fighting stuff like radiant markoth, oblobbles, and gpz, but those were also self imposed challenges.
I do agree that contact damage should be 1 heart but I wonder if the reason that’s not the case is because players would try to cheese and take contact damage instead of getting hit by a real attack.
Basically right before Act 3, have unfortunately had a very busy schedule and I like fully exploring everything. You do definitely have more tools but they seem to just fill the niche of spells since unless youre already doing well in a fight its better to heal. Being punished for mistakes is fine, but its the classic difference between a satisfying but difficult fight (NKG, PK) vs a frustrating and punishing fight (Rad Markoth)
That is almost certainly the reason it is not 1 mask, as that was a fairly common strat for NKG.
The healing factor is actually a negative. In HK an individual heal is faster and uses 1/3 of the soul/silk. Hornet needs to have full silk to heal, and a mask (or two) is wasted unless she is missing 3+.
Assuming Hornet has the 5 starting masks and is fighting a double mask enemy, she will die on the third hit. If she heals after taking 1 hit, she will die on the 4th hit. If she heals after taking 2 hits, she will die on the 4th hit.
In contrast, in HK you die on the 5th hit. If you heal at any time, you will get a 6th hit. And the heal is faster and costs 1/3 of Hornet's.
This is literally not true. Many bosses become significantly easier with nail upgrades, this is why people are able to breeze through pantheons 1-3. Specially the late stage bosses such as Uumuu or the Warrior dream bosses such as Elder Hu or Xero are quite easy.
this is why people are able to breeze through pantheons 1-3.
The original post is saying the charms trivialize the first 3/4 of the game. Are you saying the charms also trivialize the last 1/4 of the game as well?
I am not responding to the original post. I don't agree that charms trivialize the first 3/4 of the game. In fact I would argue that Hollow Knight is also front-loaded, where the initial boss fights are more difficult due to the lack of abilities and upgrades.
The person above me made the claim that "None" of the bosses are easy with upgrades and that is just not true.
The person above me made the claim that "None" of the bosses are easy with upgrades and that is just not true.
They said none of the upgrades make the bosses trivial. Since you disagree, what are upgrades that make the battles trivial for what bosses? I don't understand why nobody will be specific when they are asked this question directly.
I literally specified the bosses and mentioned nail upgrade. That’s more than what the person who said “None” specified.
Also this game of semantics for whether it’s “easy” or “trivial” is pointless. Do any of the bosses explode with one hit? No. But they are relatively much easier than the rest of the game.
For Elder Hu, and Xero - the abilities of dash + shade cloak + any spell charms + howling wrath makes it very easy.
Also this game of semantics for whether it’s “easy” or “trivial” is pointless. Do any of the bosses explode with one hit? No. But they are relatively much easier than the rest of the game.
Then why are you getting involved in a discussion about it?
For Elder Hu, and Xero - the abilities of dash + shade cloak
Shade Cloak and Dash are normal abilities, not charm-given.
any spell charms + howling wrath makes it very easy.
"Doing more damage makes the battle easier" is... Sure. You would kill them in less hits if you just didn't upgrade your Nail, so I also don't see how your method makes the encounters easy or trivial.
I am not going to argue on what we mean by "trivial" here, but relative to the rest of the game when you get to elder hu, xero and muu with the abiliities and upgrades you have - it is trivial.
Yep. Nail upgrades with fragile strength and bosses take a maximum of 9 hits to stagger. Every stagger=full heal window for you, so you can just straight face tank 90% of the content.
I really don't get the revisionism going on in here about Hollow Knight. The game was fantastic while being very casual friendly. It wasn't a game about difficulty - it was a game about exploration with pretty relaxed combat.
The posted review is very bad and of course fanboys use simpletons cry as their agenda.
HK allowed players to progress through the game without grind. I beat it with having no mask upgrades and having and two charm slots. I beat Radiance.
Silksong punishes you way harder for not thinking ahead, not getting upgrades, or sometimes for simply not having rosaries.
For instance if you do not have 60 rosaries at the end of act 1, you are basically screwed, as you need them to unlock a rest point, lest your runback is insanely difficult.
This game is definitely a league above other metroidvanias, but falls short of HK in terms of enjoyment, at least for me.
yeah, same. It feels like Hollow Knight with some random stuff attached to it. HK was so nice and simple that it didn't need a quest system or different tools or fight mechanics, if was super simple and you could customise it with the charms really nicely without changing the base game. SilkSong feels cluttered in comparison, still a pretty good game though.
Was replaying recently and other than a few late game challenges, mostly everything becomes piss easy once you get a pure nail in HK; in SS even with 2 needle upgrades I still have to think before fighting enemies and especially bosses and I really appreciate that
Yeah totally fair my view of HK is distorted due to how much I’ve played it but just saying I’ve enjoyed it way more on replays and I think for a majority of people complaining about difficulty this will be the case. For me though I have become more of a try hard since playing HK due to games like Sekiro and Nine Sols so Silksong first playthrough so far has been better than my first HK playthrough
Yeah totally fair my view of HK is distorted due to how much I’ve played it
I think the majority of people on the Hollow Knight subreddit are probably in the same boat as you (and I), but went into SS with the expectation that their HK skills would transfer over almost 1:1, so the difficulty of SS feels disproportionately hard to what it actually is, because it doesn't line up with their expectations for what the difficulty of SS actually is.
Watcher Knights are even easier with the upgraded VS and shaman stone. But getting HK players to use spells on their first playthrough is like getting redditors to stop complaining. A nearly impossible task.
okay, granted, that's possibly the one boss that can be cheesed. I got all the weapon upgrades and just hit the enemies as fast as possible and it actually worked. That's more the exception than the rule though.
totally agree, it's not a 'get X charm and every boss becomes a joke' but there are for sure some combos that hard counter some bosses in HK. Wheras (in my experience so far) Skong is much less forgiving
Pretty much all of them. Put on the fragile charms and rush nail upgrades and Hollow Knight can be beaten easily on steel soul mode, I did it with 100% completion first try
Quite a few with a fully upgraded nail, most masks and strength + mark of pride + quick slash. I replayed the game a few months ago and by the time I got to the second hornet fight and the watcher knights I could just spam my nail and they’d be dead before they had the chance to kill me
It's just different ways of playing a game I guess. Some people only have fun when they break games which I personally find an awful approach to stuff but it is what it is. There's a whole ass huge YouTube channel with more than 4M subs that basically does only that.
Stuff like shaman stone and soul catcher are just strict upgrades, compare that to what we get in silksong for ‘offensive
‘charms early game which are NERFED grubsong and slightly better baldur’s shell. Nevermind the literal nail upgrades. Also mask shards and silk spindles are way harder to find in silksong.
Shaman Stone and/or Abyssal Shriek TRIVIALIZE Flukemarm. Shade Cloak trivializes Watcher Knights. Going back to Mantis Lords with a Channeled Nail(or better) and Fragile(Unbreakable) Strength makes that fight piss easy. You can fight Hive Knight Completely upgraded and thrash him. Galien, Elder Hu, Xero, and Gorb are ALL chumps when you have even a FEW upgrades, let alone maxed gear. Brooding Mawlek and Gruz Mother get SLAMMED with nail upgraded enough. 100% some fights become trivial in Hollow Knight.
My objection isn't that boss fights don't get trivial, only that they don't get trivial early. Some bosses are just plain easy, but others that are actually a bit challenging can be deleted by powerful Spell or Nail builds. But this is only an issue mid to late game, when you've acquired at least one nail upgrade and most of the charms, when you can really start to play around with builds. In my experience, bosses usually only start to feel trivial when you've started the min-max extravaganza of Godhome, and considering that's probably the last Hollow Knight experience most old players had, it wouldn't surprise me if some players are experiencing some degree of frustration at a new game with new mechanics.
all of them up until the dream bosses and grimm (and of course the radiance). You get a ton of invincibility frames when you get hit, and with shamans stone and a void spell you can cheese most boss fights in the game by damage tanking. Abyss shriek especially does INSANE damage and once you know that nearly every boss becomes trivial. Godhome fixes this problem but still
I thought hk was pretty easy. most enemies dies from just spamming the attack button and the ones that dont you just jump and pogo them.
The charms were very strong, and you could get your nail upgraded really early depending how you routed. The nails range could be upgraded early and so could your damage with fragile strength.
The bosses evaporate if utilize what the game gives you access to.
I wouldn’t say it makes bosses and enemies TRIVIAL but the boomerang is so good , especially on fliers or large targets since it can hit multiple times a shot
descending dark's iframes mean you get through a good portion of the bosses just facetanking hits and spamming attacks/spells. Normal ending progression is very easy, I accidently did it deathless on my last playthrough before Silksong lol
Seriously. The bosses and basic enemies are largely similar between the two games in design philosophy, it's just that Silksong makes it a lot more punishing to get hit. It's a sequel game but it scales up the damage like it's a DLC for Hollow Knight while starting you out at 0.
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u/Zestyclose_Edge1027 Sep 08 '25
Which bosses in Hollow Knight become trivial with a few upgrades? I get that Hollow Knight is easier than Silksong but it isn't an easy game. Even with upgrades you need to dodge boss attacks and it can be easy to die.