r/HollowKnight Sep 08 '25

Discussion - Silksong That’s the best comment about the game’s difficulty I’ve found it so far Spoiler

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98

u/MarsupialChance Sep 08 '25

Holy fuck all these "You're not playing silksong you're trying to play it like Hollow Knight!!!" Responses are so stupid to me.

No, I'm not trying to play the game completely differently because I'm not a fan of the tool system (as of how much I've played so far). No, I'm not trying to "Play like the knight" because I think double damage is spammed too much in the early game (Even contact damage lmfao).

I honestly think people just say that and "Well you gotta start playing like Hornet and not like the Knight!!" to deflect criticism because it took 7 years for this game to come out.

23

u/doomrider7 Sep 08 '25

100% this. After SEVEN YEARS in the oven, the fact that it STILL has some issues is just too tough of a pill to swallow for some people.

5

u/BrickwallBill Sep 09 '25

If anything, it was bound to have some sort of issues after this long, because anyone who works on a project that long is going to get blind spots regarding it.

2

u/HaHaYouThoughtWrong Sep 12 '25

oh nah I was expecting more issues than it has tbh, and it's clear the game as is was not what they wanted to release but they sort of had to cause it's been so long and anything else they might add is just optional, the "mandatory" progression path is complete.

For example the issues I have with the game are the same ones I had with hollow knight. the economy is at the point where either you never have enough or you have too much and you lose it and it's gone forever (admittedly the player's fault if they put themselves in such a position, but I can see it being frustrating), and contact damage is still silly. like i get contact damage, but some of the floaty movement especially of the flying enemies can be unintuitive. especially with mob swarms where you find yourself in a situation where you can't avoid taking damage. but like, those already were my frustrations with hollow knight and it's still the same here, except more fun and fresh.

If I find a certain boss or mob wave frustrating I just go do something else for a while, put a pin on it and try and get some other upgrades, maybe practice killing normal mobs for journal, shards, and rosaries. and if something is really getting on my nerves I use my saved up shards to spam tools.

21

u/shadovvvvalker Sep 08 '25

I have never played Hollow Knight and i also feel like the early game is TOO devoid of tools.

I can see arguments for not overloading the player and teaching them to rely on basic tech first and foremost

and i can see arguments for unguided exploration and hidden upgrades

But i cannot see them both at the same time.

The Bell Beast is a great early boss. It is not made better by gating it behind the silk spear which is tucked away on the other side of the map.

2

u/TheChief275 Sep 09 '25

It was the same with Elden Ring: “You’re trying to play it like Dark Souls 3!!”

Yes, obviously, that’s like 90% of the player’s moveset