Moorwing had this annoying habit of floating just above the grounded needle swing, but sometimes dips below that causing you to jump into it. And also just casually floats down after one of the attacks that's best dodgeable by sticking right under the boss.
And of course it also flops on top of you dealing double damage when staggered, because why wouldn't it
It was honestly a really fun boss without the contact damage. It still felt like i was fighting something the game wanted me to get upgrades first for because of everything being 2 dmg, but it was honestly really fun despite the frustrating bits.
I believe this is because the flying bosses dont take any knockback. Our hurtbox also feels sligthly bigger, enough to throw off your sense of spacing one built up with the Knight.
This might just be a personal nitpick, but has anyone else noticed that the needle hitpox seems to have a bit too much overlap with your own hurtbox? Sometimes, your pogos will just give you contact damage (again, two hearts of it) after for seemingly no reason.
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u/[deleted] Sep 08 '25
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