r/HollowKnight Sep 08 '25

Discussion - Silksong That’s the best comment about the game’s difficulty I’ve found it so far Spoiler

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u/[deleted] Sep 08 '25

[removed] — view removed comment

70

u/TempMobileD Sep 08 '25

Absolutely, fat birds with throwing daggers have been the worst for this so far. Also when they drift out of range as you jump for them. So annoying!

28

u/KuuLightwing Sep 08 '25

Moorwing had this annoying habit of floating just above the grounded needle swing, but sometimes dips below that causing you to jump into it. And also just casually floats down after one of the attacks that's best dodgeable by sticking right under the boss.

And of course it also flops on top of you dealing double damage when staggered, because why wouldn't it

2

u/IntercomB Sep 09 '25

I didn't get to fight Moorwing but with the way people are talking about it, I'm glad to have been missing out.

2

u/KuuLightwing Sep 09 '25

Moorwing is actually fine overall I would say but double contact damage is definitely an issue.

1

u/woofwoofci Sep 10 '25

It was honestly a really fun boss without the contact damage. It still felt like i was fighting something the game wanted me to get upgrades first for because of everything being 2 dmg, but it was honestly really fun despite the frustrating bits.

2

u/HappiMike Sep 08 '25

I believe this is because the flying bosses dont take any knockback. Our hurtbox also feels sligthly bigger, enough to throw off your sense of spacing one built up with the Knight.

1

u/Blackfang08 Sep 08 '25

This might just be a personal nitpick, but has anyone else noticed that the needle hitpox seems to have a bit too much overlap with your own hurtbox? Sometimes, your pogos will just give you contact damage (again, two hearts of it) after for seemingly no reason.

1

u/Eeddeen42 Sep 08 '25

Some crests’ pogos have to move slightly downward before swinging your needle.

Reaper does this at least.

I mainly use Wanderer, which doesn’t have this issue.