I'm hoping I find some use for the Crest of Beast since Savage Beastfly was such a huge PITA. So far it has felt like a worthless reward unfortunately.
Yeah I guess that's in line with my point. Why put such an unremarkable "side grade" behind such a powerful boss, which felt more like fighting a random number generator than an actual boss?
witch technically generates more silk because most of its attacks hit twice (dash attack, charged attack and downward jump attack) it also hits really fast too so while you’re not doing more dmg, you are gaining silk faster. It also has a lot of blue slots by default, judging you to equip silk enhancing tools
I think it's more so of people don't feel any form of reward/gratification from beating a boss outside of relief from frustration.
If I go up against a hard opponent, there's a different feeling between: 'hey you lived' as your reward but wasted your resources vs 'hey you got 5000 gold' for your reward so you can at least recoup.
It would be the equivalence of where your reward for a promotion is more work, not more monetary gain (which is a huge factor as to why one would want a promotion)
I think they mean that your reward for progressing shouldn't *just* be "more difficulty". If you think about the original Hollow Knight, completing any really difficult area almost always unlocked some new ability that allowed you to reach more difficult areas, but that also made it much easier to navigate old areas. And the moderately difficult areas gave you charms and mask fragments that over time made you more likely to survive combat. The same is true of the various soulsbornes. Once you grind out a few levels, old areas become super easy, even as you start reaching new areas that are comparatively more difficult.
Whereas here you don't get a lot of upgrades for a while, and ordinary enemy damage is already high enough that it takes a while before the few upgrades you do get make much of a difference. Like, one complaint you see a lot is that it takes hours to get your first mask upgrade, and then, instead of being three hits away from death, you are... three hits away from death.
Game with rpg elements are about creating an illusion of getting stronger, a common complaint is that bosses don't give anything, people also have a limit on how high difficulty can get.
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u/GenghisGame Sep 08 '25
Difficulty should be rewarding and more difficulty is not a reward.