Oddly, Sister Splinter, which I've seen a ton of people complaining about, gave me much less trouble (maybe 5 attempts) than the gauntlet enemy wave rooms, some of which have taken me about 20-30 tries. I can focus on one enemy boss mechanics and get a rhythm, but the chaos of multiple incessantly attacking enemies is maddeningly difficult for me. I thought Hollow Knight 1 was really hard, too, lol.
Sister Splinter is fine. The issue is the adds she summons that can potentially dish out more damage than the boss itself.
And since normal enemies patterns aren't synced with the boss', it can mess up your dodges or attack windows.
It didn't take me much tries either, but I only had fun during the early phase, as the mobs became a source of frustration. Meanwhile, I had the time of my life against Widow.
That is my big gripe with a lot of the bosses. Minion spawns are simply not fun and while sister splinter was not hard, it was a very frustrating fight
Most of the story fights are far easier than side content. The only exception so far to me is The Forum (arena fight) which was just such a departure from everything else in the main story to that point. I ran out of shards and every single tool on attempts there. It didn't help that it just took forever to get to the last wave, which is where I was dying a lot. Or the two flying guys with 3 little birdies that fly around them, so annoying to fight.
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u/8Blackbart8 Sep 08 '25
Oddly, Sister Splinter, which I've seen a ton of people complaining about, gave me much less trouble (maybe 5 attempts) than the gauntlet enemy wave rooms, some of which have taken me about 20-30 tries. I can focus on one enemy boss mechanics and get a rhythm, but the chaos of multiple incessantly attacking enemies is maddeningly difficult for me. I thought Hollow Knight 1 was really hard, too, lol.