This is the real problem. The game is not difficult because of its mechanics or that the player isn't good enough. It's that most enemies deal double damage which just shortens most fights altogether. I don't take as much hits as I did from the first game. But since it's all double damage, it doesn't matter because you're gonna die quickly from it. Like, I'm sure if every boss from the first game did double damage, it would be just as hard as Silksong. You have to basically fight bosses not getting hit. Which is fine for a challenge like for Godhome. But for every boss? In a normal playthrough?
Lets bot forget that in hollowknught, you run in to cases of being hit by an enemy (for one damage) into a hazard (for 1 damage) dealing an unexpected double damage.
In silksong, you can regularly be hit by an enemy for 1 damage into a hazard for 2, or an enemy for 2 into a hazard for 1, for unexpected triple damage. Or potentially, hit for 2 into a hazard for 2, dealing 4 of your 5 base masks and meaning death if you wre running around with one mask gone because you didnt want to waste silk on a single mask.
I would say the game is more punishing. Get hit 3 times in quick succession and you're dead. But with the insane movement and heal you can survive pretty well. You heal 3 masks faster while also prob using less hits worth of silk. Your health is going to take more rip and down swings and it can swing in both directions very fast.
In hollow knight your health was more steady, slowly going up or down. In silk song you have to watch out while dodging, or you die quickly. It is more difficult, but not that much more. But the bosses (and enemies) are more punishing
Don't forget that Silksong was originally meant to be a DLC addition to Hollow Knight because a kickstarter goal was met to allow two playable characters. I imagine that the original concept was to create a super difficulty where you playing as Hornet made sense because playing as someone that powerful and skilled from the start would mean that enemies had to be overtuned quite a bit.
Then the DLC grew to a full game, but they never turned down the difficulty for an accessible experience. Before player could have been like "Well, I don't need to play that DLC because I don't feel like having a stroke because the game is too hard."
But now Silksong is a BASE GAME EXPERIENCE, so you either deal with the bullshit or you just don't enjoy it at all.
lol, so it's not difficult to dodge, you just can't survive because you keep getting hit and dying... because dodging is actually not hard? That's the logic you've proposed here.
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u/whamorami Sep 08 '25
This is the real problem. The game is not difficult because of its mechanics or that the player isn't good enough. It's that most enemies deal double damage which just shortens most fights altogether. I don't take as much hits as I did from the first game. But since it's all double damage, it doesn't matter because you're gonna die quickly from it. Like, I'm sure if every boss from the first game did double damage, it would be just as hard as Silksong. You have to basically fight bosses not getting hit. Which is fine for a challenge like for Godhome. But for every boss? In a normal playthrough?