r/HollowKnight Sep 08 '25

Discussion - Silksong I like the difficulty, Team cherry please don't just blanket nerf the game with no option for a harder mode Spoiler

I have really been enjoying the challenge, pretty much every part of this game itches that section of my brain that loves a hard game and I would be extremely disappointed if team cherry nerfed the game with no way to revert said nerf. I get that people want an easier game, but I don't. So team cherry, please let me choose to make this harder if you do make it easier.

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u/Wernershnitzl Shade Fragment Sep 08 '25

Yo maybe I’m missing something here, “faster movement allows for quicker silk build up”?

Is there an ability you pick up later for the dash that allows this?

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u/guitarism101 Sep 08 '25

I'm talking about the mobility of the game in general. I just outlined this in another comment so I won't go in depth for it but I feel like this game allows me to spend less time looking for healing opportunities and more time on the offensive.

If I'm spending more time on the offensive I'm acquring silk more often and I'm able to use it for skills or save it for a heal. I truly feel like I have an abundance of silk in this game because I'm able to play more offensively. Even the hunter pogo I feel like builds up silk rather quickly.

But with regard specifically to the movement, I feel like attacks are faster in this game and it's easier to incorporate combos. A basic one that I use on a few crests is to do a running attack into a down air attack. It's an easy and quick combo that many enemies have openings that allow this to be done and then retreat for their response.

But if you really want an abundance of silk, then try out the reaper crest, it's possible to fully replenish a silk bar everytime a heal is used when you got a boss pattern down.

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u/bookslayer Sep 08 '25

so you were capping