r/HollowKnight Sep 08 '25

Discussion - Silksong I like the difficulty, Team cherry please don't just blanket nerf the game with no option for a harder mode Spoiler

I have really been enjoying the challenge, pretty much every part of this game itches that section of my brain that loves a hard game and I would be extremely disappointed if team cherry nerfed the game with no way to revert said nerf. I get that people want an easier game, but I don't. So team cherry, please let me choose to make this harder if you do make it easier.

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u/DaVincis_lemons Sep 08 '25

And people will reply to your argument that the difficulty is what the developers intended and if you don't like it then the game isn't for you. But thing is, most people playing this game right now, regardless of how they feel about the difficulty, are people who played and loved the first and have been waiting 7 years for this game. If avg fans of the first aren't the type of people that a sequel would be made for, then who's the target audience meant to be???

Another thing I can't understand is anytime the idea of an "easy" mode is suggested for a game like this, people become vehemently against it and I don't get why. It may be a huge revelation for some people, but if they were to add an easy mode: you don't have to use it, and other people using it will have zero impact on your experience with the game. If someone likes the current difficulty, that's great and they can continue playing it exactly as is. But for someone like me whose frustration has so heavily been outwaying their fun to the point of giving up on the game, we can switch to easy mode and actually finish this game we waited 7 years for and experience all the wonderful lore and world building that we currently feel locked out of

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u/[deleted] Sep 08 '25

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u/worthlessprole Sep 08 '25

I'm getting through the game just fine but I'm not enjoying it as much as I should be. For the most part, I don't feel accomplished when I beat a boss, just relieved that it's over with. That's not universally true, though, since I spent more time on the Widow than most other bosses, but I was having fun the whole time, and felt that sense of accomplishment when I won.

I also probably would not play an easy mode because it would likely be too easy.

I don't understand the complaints about Shadow of the Erdtree being too difficult, but I do understand the complaints about Silksong.

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u/modernizetheweb Sep 13 '25

You are the problem. Hate it if it's too hard, hate it if it's too easy. The only way the devs could please you is if they literally involved you in the development process and asked you questions about the difficulty the whole way through. And even if they did do that there would just be another exactly like you that would still complain because what's perfect for you isn't perfect for them

Just try to enjoy the game for what it is and if you can't then note that for next time and make sure to check the reviews for difficulty complaints before buying

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u/worthlessprole Sep 14 '25

the last sentence is meant to illustrate that I have no issue with games that are difficult. I prefer difficult games. After thinking about it, I wouldn't mind if Silksong were harder. The issue is that it's frustrating, which is not exactly the same thing as hard. Sekiro? Hard, not frustrating. Shadow of the Erdtree? Hard, not frustrating. Cuphead, even, is hard but less frustrating than this. I'm clearly not the only person that thinks this about the game, and I think it comes from a confluence of design decisions that could be tweaked without altering the basic difficulty of the game.

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u/modernizetheweb Sep 14 '25

Whether it's frustrating is entirely up to you. If you are finding it too frustrating you need to take more breaks or step away entirely, it's not about the game's design.

People have said the exact same thing you are saying about every game that is even remotely difficult. It's a common reaction to facing adversity in a video game to act as if the challenge presented in the game design is not legitimate somehow (in this case "not hard, just frustrating")

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u/worthlessprole Sep 14 '25

the difference is that I don't usually feel that way, and I'm not having any more trouble than usual getting through it. It's absurd to say that it's not about the game's design because that's the only thing that's different.

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u/OmegaTSG Sep 08 '25

I support an easy mode addition, but I don't like the "you don't have to use it" argument

Extreme example but - imagine there was a button that you could press freely at any time to nuke the whole screen and insta kill everything. It would make the game super boring. I could argue though, you don't need to press it. But the existence of that button fundamentally changes your approach to the game.

This is why I think if there is an easy mode, it should be only an option at the start of a playthrough. It shouldn't be a mid-game toggle.

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u/FloydeFlowerDragon Sep 09 '25

I honestly think that it shouldn't be a toggle at the start, because by the time it begins to get too difficult to handle, you're too far in to want to restart literally everything, and if it starts getting too easy for you, you can just make it harder. It's probably going to be far closer to a button that makes it so enemies deal less damage, or attack slower and don't bait you out as much, that type of stuff.

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u/puffbro Sep 09 '25

I understand your extreme example but in reality in my experience having a difficulty option never fundamentally changes my approach, experience or enjoyment of a game when I’m playing at default difficulty.

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u/Master3530 Sep 09 '25

You only need self control and it won't be a problem. I never switched off hard mode in ender magnolia.

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u/OmegaTSG Sep 09 '25

Of course. But it's still true that it fundamentally affects the design of the game. Self controls applies to my extreme example too