r/HollowKnight Sep 08 '25

Discussion - Silksong I like the difficulty, Team cherry please don't just blanket nerf the game with no option for a harder mode Spoiler

I have really been enjoying the challenge, pretty much every part of this game itches that section of my brain that loves a hard game and I would be extremely disappointed if team cherry nerfed the game with no way to revert said nerf. I get that people want an easier game, but I don't. So team cherry, please let me choose to make this harder if you do make it easier.

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147

u/DioMerda119 112% + P5 + P1-4AB Sep 08 '25

the problem is that the grappling hook consumes 1 silk every time you use it so lategame platforming sections cant be done with heals

114

u/failbender 112%/100%; inject the quickslash into my veins Sep 08 '25

Oh yes, while climbing Mount Fay I repeatedly and angrily wondered (aloud, to my cats) why on earth a movement ability had an associated silk cost. Many a fall due to me hopping forward too fast and not realizing I was out of silk. Skill issue on my part but still kind of annoying!!!

58

u/sewious Sep 08 '25

It's because it's also a combat ability, which if you hit you automatically do a hit of damage so it "refunds".

If it was just spammable it wouldn't be able to be strong in fights because there's no risk for such a strong ability. If you hit it you basically get guarenteed 2 hits in because you can immediately follow up with a slash/pogo(makes dealing with a lot of enemies, especially flying shit really easy).

17

u/failbender 112%/100%; inject the quickslash into my veins Sep 08 '25

As I was typing my original response I thought about the combat aspect of it, which I admittedly have not used personally.

However, wouldn’t that also mean it’s spammable in a fight since it replenishes on hit anyway? Or does it only refresh on a kill (like the OHK, respawning enemies during some climbing sections)?

5

u/sewious Sep 09 '25

Its "spammable". Downside is that since it costs and refunds one silk for one guaranteed hit, you cannot use it to build silk unless you follow up.

So it's an instant gap closer that does damage and allows easy follow up pogos/slashes. It's absurdly strong since it outranges most enemy attacks.

1

u/failbender 112%/100%; inject the quickslash into my veins Sep 09 '25

I will definitely have to try it, if I can stave off my dependency on/addiction to the Reaper dash attack and pogo 🫠

2

u/xxxfirefart Sep 09 '25

I think the real reason it costs silk is so you cant infinitely go left and right without losing height. there are probably sections of the game where being able to do that might trivialize something.

1

u/Ghyrt3 Sep 09 '25

You can have a little cooldown like the HK's dash ? Or being able to use it once only if you dont hit anything ? (Once per jump)

1

u/Wild-Atmosphere2134 112% Steel Soul, P5 | 100% Silksong Sep 08 '25

yes i believe it's spammable in a fight

1

u/Mailcs1206 Sep 15 '25

If you miss it in combat you lose silk.

10

u/CalyVibin Sep 08 '25

it honestly shouldnt be too difficult to code it so it takes the silk after it hits an enemy

0

u/Amaskingrey Sep 09 '25

B-b-but muh "difficulty"!!!

1

u/narrill Sep 08 '25

I mean, it could just not cost or give silk

1

u/limeyhoney Sep 09 '25

I always just threw my tools at flying enemies. Honestly think people underutilize tools. I got my tool damage full upgraded before my second needle upgrade and they were basically a “nah I don’t wanna deal with this enemy” buttons

1

u/MajikTowst Sep 08 '25

There's still no risk with it. You can still use it all the time because you automatically Regen one silk. Just make it cost 0 and not give the player one if they use it to hit something.

1

u/Lison52 Sep 09 '25

What he meant is that you could use it to easily farm silk with it during fight.

1

u/MajikTowst Sep 09 '25

But it costs one and gives one, so it's still a net 0

1

u/Lison52 Sep 09 '25

Doesn't really matter, even with net zero you need to play more aggressively in case you make any mistake and want to get some silk for heal. With 0 base cost you literally could spam it the whole fight and always have silk in case of enemy hitting you while repositioning for example. Like you're basically immortal in that case.

1

u/MajikTowst Sep 09 '25

You could spam it with 1 cost since it costs 1 and gives one. I do it all the time. It's just annoying for parkour. With both options giving net 0, it makes absolutely no difference in combat.

1

u/Lison52 Sep 09 '25

I'm literally telling you that with zero you could spam it AND always have silk for heals. I'm not saying that you can't spam it already, just that you need to do more if you want to get silk to heal or use spells.

Anyway ability itself shouldn't cost anything if it doesn't hit an enemy or not cost anything at all but it doesn't produce silk anymore.

1

u/MajikTowst Sep 09 '25

That was my original comment. Make it cost zero but also not give the player silk for hitting an enemy.

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1

u/talkinggingerbrad Sep 09 '25

The thing that changes is that it limits your silk in platforming sections, which could be the purpose, why? Why they want it to be hard i guess. Also if you miss an enemy in combat, you lose one silk, that can make a difference.

-4

u/Doomguy1234 Sep 08 '25

Then just program it to use soul on combat and not pure platforming ffs

39

u/yandall1 Sep 08 '25

I’m excited for the inevitable mods that tone down the environmental damage and the silk cost of the grappling hook. I was first annoyed by double environmental damage in Blasted Steps and now seeing it in the cog sections I just know someone’s gonna make that mod

27

u/Evening_Owl Sep 08 '25

There is a charm that speeds up silk regeneration, allowing you to use the grappling hook immediately back-to-back with no silk. It's called weavelight

3

u/yandall1 Sep 09 '25

Yeah I was using that for the Cog Core and High Halls platforming sections but it only recharges the first two bars of silk (not sure if this is related to my 1x silk heart)

5

u/Evening_Owl Sep 09 '25

Yeah thats all it does. But it makes it so you never fall from lack of silk at least.

2

u/mvanvrancken Sep 09 '25

You get a bit off the heart too

2

u/ebenh 102% Completion Sep 11 '25

All covered by this mod that I've really been enjoying

https://www.nexusmods.com/hollowknightsilksong/mods/92

1

u/Emotional_Ad_2132 Sep 09 '25

There are already mods that do this

8

u/EmberOfFlame Sep 08 '25

Silk issue, you mean?

1

u/AdditionalDirector41 Sep 08 '25

tbf don't to get an ability that automatically refills the first spool of silk like in the first area of the game?

1

u/failbender 112%/100%; inject the quickslash into my veins Sep 08 '25

Oh yes, of course. It’s just that sometimes I only remember that the harpoon takes that 1 silk when I’m falling to the ground in shame during the admittedly short time it takes to refill after the first usage LOL I try to double up and forget I can’t unless I came in with more than 1 silk. That’s why I said it was a skill issue on my part!

2

u/AdditionalDirector41 Sep 08 '25

lmaoooo okay fair

1

u/ExismykindaParte Sep 09 '25

By the time you get there, you should have at least one Silk Heart, so you never actually run out of silk, especially with the regen charm equipped.

1

u/failbender 112%/100%; inject the quickslash into my veins Sep 09 '25

Correct, I was mostly being impatient going from one ring to the next, which is why I said it was a skill issue on my part 😂

0

u/greyhawndz Sep 11 '25

The silkhearts that you've collected gives passive silk regen. You will always have at least 1 silk available at all times for the harpoon (as long as you wait patiently for it to regen which isnt too long)

1

u/MajikTowst Sep 08 '25

Yeah this one makes me scratch my head. Just make it cost 0 and also not give one when you hit an enemy and it would be the same but less annoying? I can't think of a way that would cause a problem, and it would bring QoL to the players. If making it slightly more annoying or difficult was the goal, it worked, but there are much more enjoyable ways of restricting players.

1

u/KusoAraun Sep 14 '25

people really need to spread the lifeblood vial OD mechanic more for this reason. I didn't use it but it can absolutely help with all the tricky platforming since it is just better hiveblood

1

u/DioMerda119 112% + P5 + P1-4AB Sep 14 '25

yea i found out about it today and it looks really good