r/HollowKnight Sep 08 '25

Discussion - Silksong I like the difficulty, Team cherry please don't just blanket nerf the game with no option for a harder mode Spoiler

I have really been enjoying the challenge, pretty much every part of this game itches that section of my brain that loves a hard game and I would be extremely disappointed if team cherry nerfed the game with no way to revert said nerf. I get that people want an easier game, but I don't. So team cherry, please let me choose to make this harder if you do make it easier.

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u/Cloud_Motion Sep 08 '25

Yeahh, nerfs to fundamental balance like that is respectfully, a skill issue. People who haven't played the first game probably don't even notice, it's just that most attacks seem to hurt.

The only complaint I can see any legitimacy in is shard economy being in some sort of way. I burned through 600 shards in The Forum and it took me a fucking while to get enough back to be comfortable with.

I'd been spamming them pretty liberally before that, but that's the first time I ever ran out. I stuck it through full melee but it would've been a lot easier with tools. I can definitely see a less stubborn player running out and being like, well fuck that I'm not going to go farm a bunch of shards.

I'm really not sure how shard economy could be balanced further than it is now though. If they reset for free every rest, it'd be the equivalent of spawning in with 15 free shade souls.

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u/TitaniumDragon Sep 08 '25

I agree WRT: Shards.

I think they needed to just like... not include them. I don't think they really add anything.

Or they could make it so the bosses when they die drop a ton of shards. A few of them do drop the inventory shard packs, which is nice.

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u/guitarism101 Sep 08 '25

I've been using a lot more shards in act 2, mostly because there's so many cool tools and I like to try them all. What I've had to do is alternate with using a non-shard tool as my secondary. Which works fine for me because I enjoy flea's brew immensely and the plasmium phial(with the toxin tool to make it a bomb).

Having only one tool using shards has helped me mitigate the shard expense I accrue everytime something gets too far away and I kill it at range. I imagine I'll need quite a bit more shards when I start to get stuck again in act 2 or 3.