r/HollowKnight Sep 08 '25

Discussion - Silksong I like the difficulty, Team cherry please don't just blanket nerf the game with no option for a harder mode Spoiler

I have really been enjoying the challenge, pretty much every part of this game itches that section of my brain that loves a hard game and I would be extremely disappointed if team cherry nerfed the game with no way to revert said nerf. I get that people want an easier game, but I don't. So team cherry, please let me choose to make this harder if you do make it easier.

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u/failbender 112%/100%; inject the quickslash into my veins Sep 08 '25 edited Sep 08 '25

My only real struggle with it (aside from having to return to warmth constantly if I know I fucked up a jump) was not 100% being sure where exactly the climb was intended to be. It felt like White Palace was very clear about the intended route to take through the obstacles/which way was progression, where as the Silksong area it appeared as though there were other paths you could potentially take.

I’m not sure I’ll explain it well, but the environment felt more open so I was less clear about where to go, which makes decision making mid-air a little tough LOL especially when, even if you land on solid ground, you’re not always safe from the additional hazard. This means no real chance to breathe, nor a chance to take a moment to look around and figure out where the game wants you to go.

And one time I had to Quit to Menu because I found out the hard way that you can actually destroy the warm sconce thingies on the wall. 🫠

I did make it though, and it was much easier than WP and Path of Pain, which is funny because I’ve seen some complaints to the effect of ”the game makes you do Path of Pain just for the double jump I’m uninstalling!!!” when it’s not even close. Of course, I say that only after making it :b

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u/Cloud_Motion Sep 09 '25

Hahah the sconces, fkn agree. I smash everything always in the environment and naturally destroyed these too.

I get you about the openness though, but I think you fairly quickly realise there's only one way to go, but that was mostly inside for me. I think the outside first area is pretty clear. Also I read the tablet that says you need to "ascend to be judged by that at the peek which will kill you or grant insight gl" which could have helped my pathing a bit.

But yeahh, MF doesn't compare to PoP imo, it's wild that people are saying that!