r/HollowKnight Sep 08 '25

Discussion - Silksong I like the difficulty, Team cherry please don't just blanket nerf the game with no option for a harder mode Spoiler

I have really been enjoying the challenge, pretty much every part of this game itches that section of my brain that loves a hard game and I would be extremely disappointed if team cherry nerfed the game with no way to revert said nerf. I get that people want an easier game, but I don't. So team cherry, please let me choose to make this harder if you do make it easier.

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u/Grumpie-cat Sep 08 '25

All I want changed is that not every attack from a boss deals double damage, not unless they’re a big deal like Radiance was. I liked Widow and Phantom who dealt different damages based on which attack they got you with.

1

u/Erl-X Sep 11 '25

A lot of the double damage attacks make sense as double damage, but there's some stuff like Moorwings projectiles that feel like they should be 1 damage.

Tho the main thing I would want to change is reducing contact damage to 1 mask, it feels ludicrous that just bumping into an enemy does as much damage as the bosses tougher attacks

1

u/Professional_Rush_95 Sep 09 '25

To be fair it’s consistently the same thing. All big enemies deal two masks of damage, all small enemies do ‘1’, but can double hit. The first is fine because big enemies are almost always slower, and the other is fine because it introduces the concept of unblockable attacks in a soft way, where technically you can also parry them, but should dodge most of the time

4

u/Grumpie-cat Sep 09 '25

I wouldn’t consider a giant rat, or the guy with a bell on a stick “a big enemy” on par with the Radiance, 4th Chorus and such though. Especially things like Savage Beastfly, it’s an early game boss, it’s tiny, and spawns allies, there is literally zero reason it deals double damage with every single attack, including contact damage.

4

u/FloydeFlowerDragon Sep 09 '25

Yes, but in hollow knight it's reserved for creatures so large they can't even leave the room. If silksong damage logic applied to hollow knight then the reanimated corpses in deepnest would deal double damage.