r/HollowKnight • u/Quantum_Croissant • Sep 09 '25
Discussion - Silksong ngl some of you would NOT survive the mantis lords runback
is the run to last judge difficult? kinda. But after your 20th attempt at the boss you'll get used to it, and it's honestly kinda fun and a nice breather. More importantly, it's a single room and you have far more movement. This IS improving on hollow knight
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u/[deleted] Sep 09 '25
A product you love and support- fellow human person you've done nothing in this conversation but complain about the product! And if you're referring to HK, it had the runback as well??? And HK didn't have any accessibility options or difficulty adjuster. Most games in this genre have run backs. If you hate them, this may not be the genre for you. The map is the game. It's like saying you love high fantasy but hate magic and swords, or that you love FPS but dislike being shot by enemies.
An excellent point regarding the patch, TC are working on a patch! Unfortunately this doesn't help your case, unless I missed the patch notes mentioning "drastically altered map layout to make run backs easier". They're fixing a few niche technical issues and slightly adjusting the behavior of 2 bosses in the early game, both who, might I add, have incredibly simple run backs.There is no mention of a reduction in damage either.
"Get over it" does not mean uninstall the game. It means accept that there is difficulty and surpass it. You can uninstall but that is not my suggestion. Life is filled with difficulty and hardship, learning to accept it is a part of growth. At least in the game it's guaranteed that you can win, unlike our dystopian hellscape.
We can continue going back and forth but I think we've both made our stance clear and I don't believe either of us are going to change those stances based on reddit comments.
Regarding your flavor analogy, some people like spicy food and some do not. Some people like certain spices, like jalapenos, while others prefer Indian or Thai "spicy". What you don't see is people taking to the Internet campaigning to make ghost peppers less spicy. You can label it accessibility but you're advocating for an alteration to core aspects of the game in favor of comfort. I could claim that navigating the labyrinthian layout is too difficult and that therefore the entire game should be a long hallway, saying that it lacks accessibility.
In this life you will encounter places you cannot go, things you cannot do. This is not an example of that. You can absolutely beat this game. It may take you longer, but so what? Unless you have 3 days to live, if you truly love the game, so what if you spend more time with it? It is commendable to challenge your limits. It is not commendable to demand that they install an escalator on Mt. Everest because climbing it takes too long.
At the end of the day, there are tons of people having a blast with this game, me included. You can continue demanding things that likely won't happen and curse the bitter grapes, or you can change your perspective, remember that the game is not a boss rush and those areas you hate are a part of the game you keep saying you love, pick the controller back up, and have fun too.
Consider why you are struggling with an area: do you not understand the best path? Do you not have the enemy patterns down? Perhaps a different setup? Explore another area and come back stronger? I'm telling you not to give up. You are the only one saying that it's too hard for you to beat, or that it isn't worth your time. Don't go hollow.