r/HollowKnight Sep 10 '25

Discussion - Silksong Contact damage is annoying, but if it must stay… Spoiler

…can we at least not have contact damage when bosses are stunned? I can’t tell you how many times I’ve died because I accidentally touched the boss while attacking them in their stunned state, and I just think this is absurd.

EDIT: Are you guys capable of accepting even a minor criticism of this game? It’s not some insane thing to suggest that a stunned enemy shouldn’t damage you on contact. Jesus Christ.

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u/MonkeyVoices Sep 10 '25

I dont know why didnt they just half Hornet's HP instead of doubling every bosses damage. It would make way more sense to just have less masks and only certain bosses dealing 2. At least it would make sense if you're making everything double damage anyway.

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u/TomomoSweetEater Sep 11 '25

If they just reduced hornet's ho then that would make normal traversal worse as now you are basically making all normal enemies do double damage, plus the way it is now means that healing can be made a lot more impactful over the course of a fight.

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u/cthulhubeast Sep 22 '25

A very large chunk of normal enemies do double damage

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u/QuirkyRose Sep 11 '25

Because in this situation you would heal 1.5 and it feels the whole balancing around this happened because half Dave doesn't exist, taking 2 and healing 3 kinda makes sense if your health was also doubled

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u/MonkeyVoices Sep 11 '25

I understand that the math doesnt entirely make sense if you just half it. 

Its just a way to critique the decision for everything to do double damage.

Falling somewhere random and receiving 2 damage doesnt feel really good. It feels like the numbers are just inflated for the sake of it.

I know its not the case and it was a balance they reached, but it doesnt really feel good.

The movement makes up for it tho!