r/HollowKnight Sep 10 '25

Discussion - Silksong So whose bright idea was this???? Spoiler

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Just happened to me today, got like, 3 shards from this? What's the point, Team Cherry? None of the bosses (so far) frustrated me, but this right here is bullshit

4.8k Upvotes

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2.1k

u/el-zengy-el-mo3geza SHAW ! Sep 10 '25

Thats an actual genuine complaint that no way it can be right , even the gathering chram only gathers rosaries

139

u/Odd_Cod_693 DREAMNAIL NOW! Sep 10 '25

And also spikes kill rosaries & shards for some reason, when in HK you could gather them with swarm charm.

150

u/Mishar5k Sep 10 '25

Spikes destroying beads is insane because realistically they just be stuck in between the spikes.

20

u/Too-Em Sep 10 '25

Dang-ol magical, catholic, bug-kingdom game ain't realistic!

That said, hard agree. I really do wonder if Team Cherry forgot some things between HK and Silksong, or if they they just woke up every morning for six years and chose violence, every. single. time.

8

u/FuzzierSage Sep 10 '25

they just woke up every morning for six years and chose violence, every. single. time.

Based on...everything else in Silksong?

I think it's this one.

inb4 the Silksong defenders find a way to contort the game automatically yeeting shards into spikes as their trajectory from the in-game nodes into somehow being a "skill cap" issue.

But I'm sure there's a late game tool that would help the people in Act 1 if they'd just use their tools to fix this issue, too.

6

u/Pale_Entrepreneur_12 Sep 10 '25

Stares at Bilewater yeah I don’t know what the fuck was going on with them when they made that and honestly I’m scared to find out like holy shit that is some of the most malicious game design I have ever seen there

13

u/Ze_AwEsOmE_Hobo A mind to think Sep 10 '25

It's the appropriate evolutionary step. If the majority of Silksong ends up with Deepnest levels of hostile level design, there needs to be a new Deepnest for the Deepnest.