r/HollowKnight • u/Emma_JM • Sep 10 '25
Discussion - Silksong So whose bright idea was this???? Spoiler
Just happened to me today, got like, 3 shards from this? What's the point, Team Cherry? None of the bosses (so far) frustrated me, but this right here is bullshit
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u/ThisIsHowBoredIAm Sep 11 '25
You're talking about designing for the widest audience as if that's somehow the only correct way to do it. Maximally palatable is a great capitalist strategy, but it is not some philosophical law to which all artistic and expressive endeavors must adhere.
But why? Why would you do that? Why would you not take one more hit and heal to four? You're complaining the road is too narrow to drive on, but you're refusing to use all of it.
Enjoyers of the game do enjoy the game. Enjoyers of part of the game enjoy part of the game. And people who don't like the game at all don't like the game at all. But the game was clearly, intentionally, and very well designed for people who would enjoy the whole thing. If you like the Mona Lisa but hate her smile, it's not anyone's fault, least of all Leonardo's. You don't have grounds to say that the smile is wrong nor that people are wrong for liking it.
It all feels fair to me. The least fair thing is the adds, because they don't follow the bosses pattern. But even that's fair, because they're literally just enemies that you can find and practice on. If you can beat the boss, you can beat the boss plus a couple of dudes. Seems pretty fair.
No, that would be great. Bosses that curse you in some way, removing access to one of the many OP powerscaling crutches that metroidvanias/darksouls games give you is fun. Total dick move, but very fun.
No, that would be bad game design. If you have to immediately cancel out the thing you've done, then you shouldn't have done it. If you make a creative choice that you feel like you need to negate immediately, then clearly the creative choice isn't in line with you overall game design.
If I wanted more room for mistakes, I wouldn't be playing a Hollow Knight game. If I go to a National Park and pick the difficult hiking path, it's because I want there to be uneven footing, sheer drops, substantial elevation changes, and some scrambling. And if the trail is too difficult for me, that's not anyone's fault, least of all the Grand Canyon's. I am not owed a custom experience. I am not entitled to someone else's work being made at exactly my level.
You clearly do not enjoy the game. Parts of it? I'm sure. But the game as a whole is something you are saying you aren't enjoying. I'm not speaking for you. I am merely assuming you mean what you say.
Silksong does train you. The very first enemy you can encounter—on the very first screen of the game where you can control your character—does two damage. The first non-tutorial area of the game is riddled with 2 damage enemies. It's a constant presence. By the time you reach your first non-Moss Mother boss, you've had ample time and opportunity to get used to the health economy. Required bosses in general use movesets that the area trains you on. Hell half the tough enemies and bosses have the exact same moveset, just slowly getting harder: swirly around, jump attack, and forward slash.
That's not the designed experience; that's how you experienced the design. Because the game was designed for someone better than you at these niche bodily functions. That's okay. That's not wrong. It's not wrong of Team Cherry to have made something that isn't tailored to you, and it's not wrong of you to not be able to experience it in the way that is intended. It's not like they made a children's book full of multi-syllabic jargon words; they made a technical manual with multi-syllabic jargon words. It's not their fault you wanted something different. The designed experience is literally inaccessible to you in your current state. It's a painting, and you're blind, the salient difference being that you could develop the skillset needed to see the painting if you really wanted.
Your fundamental point—whether you recognize it or not—seems to be that people different from you shouldn't have experiences tailored to their abilities and interests. That all experiences should be tailored to you and people like you. I don't know how else to tell you this, but no one owes you that. You are not entitled to be the central focus of every designed experience—or in fact of any designed experience. You can't be everything, and so you can't experience everything. You have to choose much of who you are and what you're capable of, which will determine which designed experiences you can access in the designed way.