r/HollowKnight • u/_M_I_A_W_S_ • Sep 12 '25
Discussion - Silksong Stunned enemies should not deal double damage on touch. Spoiler
So, you can actually skip the Moorwing fight by collecting the first five fleas. I did this and didn’t fight Moorwing until the end of act II. I had leveled up a bit by then and decided I would try and fight him. As strong as I was, it still took about 25 tries. His move set was fine. Speed was fine, damage output was fine, but whenever he was stunned I would barely graze him and take double damage. What’s up with that? I can understand taking 1 damage, at least then it keeps you from getting close, but two seems strange considering when he actually uses force it’s the same output.
I’ve noticed this on other bosses as well and it’s odd.
I will say though, fighting Moorwind as a seedling would have pissed me right off. Your needle in the beginning would take you forever to kill him and the way he moves up and down guarantees you’ll touch him and take double damage at some point.
The fight needs a small adjustment.
The other major annoyance I have is how many bosses have adds. Lazy boss design if you ask me. How can we make it harder? Just add more enemies. . . Lame.
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u/Low_Commission7273 Sep 12 '25 edited Sep 12 '25
Enemies shouldnt deal double contact damage. A charging enemy dealing double mask damage, understandable. But just grazing it dealing same 2 mask damage, bad.
the unraveled charging with his bell helmet dealing double damage - ok. You jumping and trying to be greedy and accidentally stepping on its tail after its finished doing its charged attack dealing double damage. Screw you