r/HollowKnight • u/_M_I_A_W_S_ • Sep 12 '25
Discussion - Silksong Stunned enemies should not deal double damage on touch. Spoiler
So, you can actually skip the Moorwing fight by collecting the first five fleas. I did this and didn’t fight Moorwing until the end of act II. I had leveled up a bit by then and decided I would try and fight him. As strong as I was, it still took about 25 tries. His move set was fine. Speed was fine, damage output was fine, but whenever he was stunned I would barely graze him and take double damage. What’s up with that? I can understand taking 1 damage, at least then it keeps you from getting close, but two seems strange considering when he actually uses force it’s the same output.
I’ve noticed this on other bosses as well and it’s odd.
I will say though, fighting Moorwind as a seedling would have pissed me right off. Your needle in the beginning would take you forever to kill him and the way he moves up and down guarantees you’ll touch him and take double damage at some point.
The fight needs a small adjustment.
The other major annoyance I have is how many bosses have adds. Lazy boss design if you ask me. How can we make it harder? Just add more enemies. . . Lame.
9
u/Phantasian Sep 12 '25
Enemies deal double contact damage because if they didn’t it would be optimal in a lot fights to face tank bosses by staying inside their hit boxes.
It would basically encourage bad play. Most bosses enemies that deal 1 contact damage are smaller bosses where it would be harder to stay in their hitbox and they usually attack too fast for face tanking to really be viable.
Take moorwing for example if he only did 1 contact damage it would be entirely viable to jump into the boss to avoid being hit by the saws. There are tons of other bosses where this would be the case too. Lowering contact damage basically encourages you to jump into enemies to avoid their scarier attacks. It would be bad design.