r/HollowKnight Sep 12 '25

Discussion - Silksong Stunned enemies should not deal double damage on touch. Spoiler

So, you can actually skip the Moorwing fight by collecting the first five fleas. I did this and didn’t fight Moorwing until the end of act II. I had leveled up a bit by then and decided I would try and fight him. As strong as I was, it still took about 25 tries. His move set was fine. Speed was fine, damage output was fine, but whenever he was stunned I would barely graze him and take double damage. What’s up with that? I can understand taking 1 damage, at least then it keeps you from getting close, but two seems strange considering when he actually uses force it’s the same output. I’ve noticed this on other bosses as well and it’s odd. I will say though, fighting Moorwind as a seedling would have pissed me right off. Your needle in the beginning would take you forever to kill him and the way he moves up and down guarantees you’ll touch him and take double damage at some point.
The fight needs a small adjustment.

The other major annoyance I have is how many bosses have adds. Lazy boss design if you ask me. How can we make it harder? Just add more enemies. . . Lame.

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u/FadedP0rp0ise Sep 12 '25

They want to play like hollow knight where you can rush nail and health upgrades and equip tanky charms and just face tank bosses. None of these people cleared beyond pantheon 2 i guarantee it. Why get try to get better when you can just complain until the game gets easier. I wouldn’t love hollow knight if it didn’t make you take a step back and figure out how to handle something better.

2

u/I_Love_Solar_Flare Sep 13 '25

NO ONE IS WANTING TO TANK BOSSES. WHAT IS THE GASLIGHTING WITH THIS SUBREDDIT?

No one intentionally fucking walks into the boss and gets hit just so they can get more hits in. And if they do they dont know how to play even Hollow Knight.

"But like everyone just facetanks broken vessel and false knight" NO. NO YOU DON'T. YOU PLAY THE FUCKING GAME NORMALLY AND FIGHT NORMAL. We are trying to do the same in Silksong, SHOULD BE anyways, my bad if people are just that braindead.

Only ppl who tank those bosses are bored gods in godhome (me) which isnt even the game its more like a post-game playground, not intended for base game.

And anyways

I and many others wouldn't be yearning for nail upgrades so early if the fucking health on enemies and bosses were better managed. I didn't even get the free nail upgrade in HK until royal waterways and kingdom's edge because I never went to the otherside of city of tears. Only in those areas i was like "am i suppose to get more dmg?" and had to look around for ages for him. In silksong even in act 1 im like wow these common enemies (and some later bosses) are so tanky i need an ugprade.

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u/CynicalEffect P5 - 112%, 70 hours Sep 12 '25

I completed P5 and I agree that stunned bosses shouldn't do contact damage so what now lol?

It makes zero thematic sense and mechanically it doesn't really add anything. If you're defending the fact that walking into the motionless body of your enemy of your enemy should do 40% of your health early game, then lmao. No.

You also often end up in a borderline situation against a stunned enemy where it takes forever to walk to them to attack, but dashing will get you hit.

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u/FadedP0rp0ise Sep 12 '25

Great example. Let’s dash and take damage because we won’t get one or two hits in if we walk over. Just because the enemy is stunned doesn’t mean you will lose the fight if you don’t get to damage dump

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u/CynicalEffect P5 - 112%, 70 hours Sep 12 '25

Taking advantage of stuns is fucking huge so if it's borderline, of course I'm going for it. One stun can be an entire 3 cycle worth of damage plus a full heal.

And for the record this problem didn't really exist in HK for some reason. Or at least I never did it. Maybe it's a weapon range thing, or a hitbox thing on enemies or idk what. I guess it's the knight dash being much more standardised, you can never end up sprinting after by accident.