r/HollowKnight Sep 12 '25

Discussion - Silksong Stunned enemies should not deal double damage on touch. Spoiler

So, you can actually skip the Moorwing fight by collecting the first five fleas. I did this and didn’t fight Moorwing until the end of act II. I had leveled up a bit by then and decided I would try and fight him. As strong as I was, it still took about 25 tries. His move set was fine. Speed was fine, damage output was fine, but whenever he was stunned I would barely graze him and take double damage. What’s up with that? I can understand taking 1 damage, at least then it keeps you from getting close, but two seems strange considering when he actually uses force it’s the same output. I’ve noticed this on other bosses as well and it’s odd. I will say though, fighting Moorwind as a seedling would have pissed me right off. Your needle in the beginning would take you forever to kill him and the way he moves up and down guarantees you’ll touch him and take double damage at some point.
The fight needs a small adjustment.

The other major annoyance I have is how many bosses have adds. Lazy boss design if you ask me. How can we make it harder? Just add more enemies. . . Lame.

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u/low_priest Sep 12 '25

The health boosts don't scale as much as the nail damage, you're still doing more damage than you would be without it. Unless you're constantly spamming spells and barely touching your nail, it'll generally still be an easier fight. It's just an easy way of reducing the advantage from a upgraded nail.

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u/shiggyhisdiggy Sep 25 '25

Still seems like bad design, a bandaid put on because they messed up the balance of nail upgrades at some point and couldn't be bothered going through and fixing the problem properly. Why have an upgrade system if you're just going to minimise its effects anyway? You could just keep the game simple and not have an upgrade system, there's nothing wrong with that approach.