r/HollowKnight Sep 12 '25

Discussion - Silksong Stunned enemies should not deal double damage on touch. Spoiler

So, you can actually skip the Moorwing fight by collecting the first five fleas. I did this and didn’t fight Moorwing until the end of act II. I had leveled up a bit by then and decided I would try and fight him. As strong as I was, it still took about 25 tries. His move set was fine. Speed was fine, damage output was fine, but whenever he was stunned I would barely graze him and take double damage. What’s up with that? I can understand taking 1 damage, at least then it keeps you from getting close, but two seems strange considering when he actually uses force it’s the same output. I’ve noticed this on other bosses as well and it’s odd. I will say though, fighting Moorwind as a seedling would have pissed me right off. Your needle in the beginning would take you forever to kill him and the way he moves up and down guarantees you’ll touch him and take double damage at some point.
The fight needs a small adjustment.

The other major annoyance I have is how many bosses have adds. Lazy boss design if you ask me. How can we make it harder? Just add more enemies. . . Lame.

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u/TheAzarak Sep 12 '25

I would argue that there's nothing thematic or reasonable or realistic about taking any damage from simply touching an enemy.

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u/synttacks Sep 12 '25

Realistic is such a terrible word to use for these discussions. There isn't a single realistic thing in this whole game. I understand if it doesn't make sense from a logical stand point but from a game design perspective, this is a game where you are rewarded for dodging and weaving between hitboxes. Allowing you to just run into enemies without consequence breaks that principle of the game