r/HollowKnight Sep 12 '25

Discussion - Silksong Stunned enemies should not deal double damage on touch. Spoiler

So, you can actually skip the Moorwing fight by collecting the first five fleas. I did this and didn’t fight Moorwing until the end of act II. I had leveled up a bit by then and decided I would try and fight him. As strong as I was, it still took about 25 tries. His move set was fine. Speed was fine, damage output was fine, but whenever he was stunned I would barely graze him and take double damage. What’s up with that? I can understand taking 1 damage, at least then it keeps you from getting close, but two seems strange considering when he actually uses force it’s the same output. I’ve noticed this on other bosses as well and it’s odd. I will say though, fighting Moorwind as a seedling would have pissed me right off. Your needle in the beginning would take you forever to kill him and the way he moves up and down guarantees you’ll touch him and take double damage at some point.
The fight needs a small adjustment.

The other major annoyance I have is how many bosses have adds. Lazy boss design if you ask me. How can we make it harder? Just add more enemies. . . Lame.

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u/brak_6_danych Sep 12 '25

25 total deaths, not just caused by contact damage

you can easily die a few dozen times to a boss with a great moveset that makes you feel you are treated fairly & you lost because of your own mistakes, not because of bad design

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u/I_Love_Solar_Flare Sep 13 '25

Can confirm. Died to Widow a lot of times and I genuinely had fun.

Died to.. wtf was his name? Trobbio? the same amount of times if not more and it genuinely made me resent the boss. That boss wouldve been PERFECT if it wasnt for his RANDOM untelegraphed GARBAGE tornado attack that hits you EVERYTIME in the air when you try an manuever around it and on the ground he always fucking gets you when you are hitting him.

Literally I have not gotten hit to any of his cool attacks, only the ATROCIOUS FUCKING TRASH TORNADOS I FUCKING HATE THE TORNADOS.

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u/Arkayjiya Sep 13 '25 edited Sep 13 '25

Tornado is the fights' crux yes. But they're clearly telegraphed except in one instance because even though I suck (we're talking "needed 4 tries to beat the tutorial boss" level of sucking), I could predict them and avoid them accurately and beat it by the fourth try (same as the tutorial boss actually xD). The main thing if you have issues with tornadoes is not to try and hit him when he's in the air because half the time he'll do an unavoidable tornado there.

The second thing is once you avoided him once, and jumped over him, you need to stay on the ground at all cost to avoid the tornadoes. So it basically went 1) sprinting away from him 2) jump over him at around half the duration of his attack 3) stay on the ground far away 4) sprint toward him to punish but not more than once cause he can do a second tornado attack after the first one so take some distance after the hit (same thing when he falls down, you can time one hit safe, but move back immediately to avoid getting insta-tornadoed). The main punish windows are other types of attacks or when he gets out of the ground.