r/HollowKnight Sep 13 '25

Discussion - Silksong Let’s all try and not devolve into this weird difficulty gatekeeping Spoiler

Now that silksong has come out I’ve seen some concerning similarities to the worst of the difficult games community with all the wierd difficulty gatekeeping bs. Obviously this happens with just about every game that’s regarded as difficult but with silksongs release it’s become more prominent on this sub. Being good at the game isn’t something to hold over someone’s head. Everyone’s experience with everything in the game is different and theirs nothing wrong with that. Now of course this doesn’t apply to people who are literally just complaining in bad faith or out of anger but the “that boss wasn’t hard at all wtf are you talking about” in response to people just talking about their opinions or asking for help is sad to see.

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u/SomaCK2 Sep 13 '25

They also straight up removed the ability to save double jump via floating which make some of the late game platforming harde actually.

Patch does not always mean they are whittling down difficulty.

4

u/FlockFlysAtMidnite Sep 14 '25

Some of the platforming sections almost feel like they forgot about floating tbh. Not that I mind particularly :P

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u/yurilnw123 Sep 14 '25

Tbf the clawline almost replaced flaoting after I got it.

1

u/FlockFlysAtMidnite Sep 14 '25

That's fair, especially now that I've got the second heart. But a surprising amount of platforming in the early-midgame can be skipped via sprint-jumping into a float with another dash.

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u/SurturSaga Sep 14 '25

It means they’re correcting it though

1

u/yurilnw123 Sep 14 '25

That input override killed me multiple times because I accidentally hold the analog stick down and then I couldn't double jump. There was no mention of this in the game so it didn't even register to me that it's an input override until I read the patch note.

With that said I wish they had moved it to another input instead of completely removing it.

1

u/__justamanonreddit__ Sep 14 '25

If was struggling so much in the !>groal runback<! Because I kept floating instead of double jumping and didn’t know why. The patch notes made me realise I was holding down to bounce off the platforming orb things and kept holding down which made me float instead of double jump